zhangyuqian 1 жил өмнө
parent
commit
2168860cd5

+ 1 - 9
GameClient/Assets/Game/HotUpdate/Views/DailyWelfare/NewLimitChargeView.cs

@@ -13,7 +13,6 @@ namespace GFGGame
     {
         private UI_NewLimitChargeUI _ui;
         private List<ShopCfg> _shopCfgs;
-        private DressUpObjUI _dressUpObjUI;
         private List<DressUpObjUI> _dressUpObjUIs = new List<DressUpObjUI>();
         private int _curSelectIndex = 0;
 
@@ -23,11 +22,6 @@ namespace GFGGame
 
         public override void Dispose()
         {
-            if (_dressUpObjUI != null)
-            {
-                _dressUpObjUI.Dispose();
-                _dressUpObjUI = null;
-            }
             for (int i = 0; i < _dressUpObjUIs.Count; i++)
             {
                 if (_dressUpObjUIs[i] != null)
@@ -56,8 +50,6 @@ namespace GFGGame
             this.clickBlankToClose = false;
             this.bringToFontOnClick = false;
 
-            _dressUpObjUI = new DressUpObjUI("SceneSuitFoster");
-
             _ui.m_btnLeft.onClick.Add(OnBtnLeftClick);
             _ui.m_btnRight.onClick.Add(OnBtnRightClick);
             _ui.m_btnBack.onClick.Add(OnBtnBackClick);
@@ -145,7 +137,7 @@ namespace GFGGame
                 item.m_holder.data = dressUpObjUI;
                 _dressUpObjUIs.Add(dressUpObjUI);
             }
-            _dressUpObjUI = item.m_holder.data as DressUpObjUI;
+            DressUpObjUI _dressUpObjUI = item.m_holder.data as DressUpObjUI;
             _dressUpObjUI.ResetSceneObj(80, false, true, null, false);
             _dressUpObjUI.dressUpObj.PutOnSuitCfg(vipCfg.suitId, true, new int[] { ConstDressUpItemType.BEI_JING }, false, false);
             _dressUpObjUI.UpdateWrapper(item.m_holder);