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@@ -13,7 +13,6 @@ namespace GFGGame
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{
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{
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private UI_NewLimitChargeUI _ui;
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private UI_NewLimitChargeUI _ui;
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private List<ShopCfg> _shopCfgs;
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private List<ShopCfg> _shopCfgs;
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- private DressUpObjUI _dressUpObjUI;
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private List<DressUpObjUI> _dressUpObjUIs = new List<DressUpObjUI>();
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private List<DressUpObjUI> _dressUpObjUIs = new List<DressUpObjUI>();
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private int _curSelectIndex = 0;
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private int _curSelectIndex = 0;
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@@ -23,11 +22,6 @@ namespace GFGGame
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public override void Dispose()
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public override void Dispose()
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{
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{
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- if (_dressUpObjUI != null)
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- {
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- _dressUpObjUI.Dispose();
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- _dressUpObjUI = null;
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- }
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for (int i = 0; i < _dressUpObjUIs.Count; i++)
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for (int i = 0; i < _dressUpObjUIs.Count; i++)
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{
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{
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if (_dressUpObjUIs[i] != null)
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if (_dressUpObjUIs[i] != null)
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@@ -56,8 +50,6 @@ namespace GFGGame
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this.clickBlankToClose = false;
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this.clickBlankToClose = false;
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this.bringToFontOnClick = false;
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this.bringToFontOnClick = false;
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- _dressUpObjUI = new DressUpObjUI("SceneSuitFoster");
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-
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_ui.m_btnLeft.onClick.Add(OnBtnLeftClick);
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_ui.m_btnLeft.onClick.Add(OnBtnLeftClick);
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_ui.m_btnRight.onClick.Add(OnBtnRightClick);
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_ui.m_btnRight.onClick.Add(OnBtnRightClick);
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_ui.m_btnBack.onClick.Add(OnBtnBackClick);
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_ui.m_btnBack.onClick.Add(OnBtnBackClick);
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@@ -145,7 +137,7 @@ namespace GFGGame
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item.m_holder.data = dressUpObjUI;
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item.m_holder.data = dressUpObjUI;
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_dressUpObjUIs.Add(dressUpObjUI);
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_dressUpObjUIs.Add(dressUpObjUI);
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}
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}
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- _dressUpObjUI = item.m_holder.data as DressUpObjUI;
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+ DressUpObjUI _dressUpObjUI = item.m_holder.data as DressUpObjUI;
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_dressUpObjUI.ResetSceneObj(80, false, true, null, false);
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_dressUpObjUI.ResetSceneObj(80, false, true, null, false);
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_dressUpObjUI.dressUpObj.PutOnSuitCfg(vipCfg.suitId, true, new int[] { ConstDressUpItemType.BEI_JING }, false, false);
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_dressUpObjUI.dressUpObj.PutOnSuitCfg(vipCfg.suitId, true, new int[] { ConstDressUpItemType.BEI_JING }, false, false);
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_dressUpObjUI.UpdateWrapper(item.m_holder);
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_dressUpObjUI.UpdateWrapper(item.m_holder);
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