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@@ -111,6 +111,8 @@ namespace GFGGame
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this.UpdateNormal();
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this.UpdateCardRes();
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this.UpdateUpLvView();
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+ this.UpdateUpStarView();
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+ this.UpdateUpSkillView();
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_comFosterBottom.m_ctrlTab.selectedIndex = this._selectTab;
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}
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private void ClearItemsCountList()
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@@ -430,7 +432,7 @@ namespace GFGGame
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{
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if (_showLv - lv >= 1)
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{
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- this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
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+ // this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
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ViewManager.Show(ViewName.CARD_UP_VIEW, new object[] { _cardData.scores, "lv", lv, _showLv }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
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}
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this.UpdateCommon();
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@@ -586,7 +588,7 @@ namespace GFGGame
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this.UpdateCommon();
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this.UpdateUpStarView();
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- this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
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+ // this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
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ViewManager.Show(ViewName.CARD_UP_VIEW, new object[] { _cardData.scores, "star", _cardData.star - 1, _cardData.star }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
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}
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}
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@@ -680,6 +682,7 @@ namespace GFGGame
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{
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this.UpdateUpSkillView();
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}
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+ this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
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}
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private void OnItemChangeListener()
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{
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