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				@@ -161,18 +161,18 @@ namespace GFGGame 
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				             _ui.m_btnGiftBag2.target.onClick.Add(OnClickBtnGiftBag1); 
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				             _ui.m_loaRight.target.onClick.Add(MoveLeft); 
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				-            _ui.m_loaLeft.target.onClick.Add(MoveRight); 
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				+            _ui.m_loaLeft.onClick.Add(MoveRight); 
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				             _ui.m_comListAd.m_listAd.itemRenderer = RenderListAdItem; 
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				             _ui.m_comListAd.m_listAd.SetVirtualAndLoop(); 
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				             _ui.m_comListAd.m_listAd.scrollPane.onScrollEnd.Add(OnListAdScrollEnd); 
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				             _ui.m_comListAd.m_listAd.scrollPane.decelerationRate = 0.8f; 
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				-            swipeGesture = new SwipeGesture(_ui.target); 
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				-            swipeGesture.onAction.Add(OnSwipe); 
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				-            swipeGesture.onBegin.Add(OnSwipeBegin); 
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				-            swipeGesture.onEnd.Add(OnSwipeEnd); 
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				-            swipeGesture.actionDistance = swipeDistance; 
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				+            // swipeGesture = new SwipeGesture(_ui.target); 
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				+            // swipeGesture.onAction.Add(OnSwipe); 
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				+            // swipeGesture.onBegin.Add(OnSwipeBegin); 
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				+            // swipeGesture.onEnd.Add(OnSwipeEnd); 
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				+            // swipeGesture.actionDistance = swipeDistance; 
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				             _ui.m_list.ResizeToFit(); 
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				             _ui.m_btnChange.target.onClick.Add(OnBtnChangClick); 
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				             _ui.m_btnChange.m_c1.selectedIndex = 1; 
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				@@ -281,16 +281,12 @@ namespace GFGGame 
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				             string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_zzl_d"); 
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				             string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_zzl"); 
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				-            SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, 
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				-                out _wrapper4); 
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				-            SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, 
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				-                out _effectObj4_1, out _wrapper4_1); 
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				+            SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4); 
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				+            SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1); 
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				             string resPath4 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_jt"); 
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				-            SceneController.AddObjectToView(_effectObj6, _wrapper6, _ui.m_loaLeft.m_holder, resPath4, out _effectObj6, 
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				-                out _wrapper6); 
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				-            SceneController.AddObjectToView(_effectObj7, _wrapper7, _ui.m_loaRight.m_holder, resPath4, out _effectObj7, 
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				-                out _wrapper7); 
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				+            // SceneController.AddObjectToView(_effectObj6, _wrapper6, _ui.m_loaLeft.m_holder, resPath4, out _effectObj6,out _wrapper6); 
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				+            SceneController.AddObjectToView(_effectObj7, _wrapper7, _ui.m_loaRight.m_holder, resPath4, out _effectObj7, out _wrapper7); 
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				             // string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx"); 
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				@@ -1094,24 +1090,24 @@ namespace GFGGame 
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				                 GuideController.TryGuide(_ui.m_loaRight.target, ConstGuideId.ARENA_OPEN, 2, "新玩法-飞花令开启了哦", -1, false); 
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				-                bool isStudioMetalGuide = GuideController.TryGuide(null, ConstGuideId.STUDIO_PORCELAIN, 2, "向左滑动界面。", -1, 
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				+                bool isStudioMetalGuide = GuideController.TryGuide(_ui.m_loaRight.target, ConstGuideId.STUDIO_PORCELAIN, 2, "进入副本", -1, 
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				                     false, _ui.target.height - 700); 
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				-                bool isStudioFilingGuide = GuideController.TryGuide(null, ConstGuideId.STUDIO_FILING, 2, "向左滑动界面。", -1, 
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				+                bool isStudioFilingGuide = GuideController.TryGuide(_ui.m_loaRight.target, ConstGuideId.STUDIO_FILING, 2, "进入副本", -1, 
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				                     false, _ui.target.height - 700); 
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				-                bool isFieldGuide = GuideController.TryGuide(null, ConstGuideId.FIELD, 1, "向左滑动界面。", -1, false, _ui.target.height - 700); 
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				+                bool isFieldGuide = GuideController.TryGuide(_ui.m_loaRight.target, ConstGuideId.FIELD, 1, "进入副本", -1, false, _ui.target.height - 700); 
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				-                bool isStudioPropertyGuide = GuideController.TryGuide(null, ConstGuideId.STUDIO_PROPERTY, 1, "向左滑动界面。", -1, false, _ui.target.height - 700); 
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				+                bool isStudioPropertyGuide = GuideController.TryGuide(_ui.m_loaRight.target, ConstGuideId.STUDIO_PROPERTY, 1, "进入副本", -1, false, _ui.target.height - 700); 
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				- 
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				-                if (isStudioMetalGuide || isStudioFilingGuide || isFieldGuide || isStudioPropertyGuide) 
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				-                { 
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				-                    _ui.m_loaGuidestudio.visible = true; 
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				-                    MainDataManager.Instance.CanSwipe = true; 
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				-                } 
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				-                else 
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				-                { 
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				-                    _ui.m_loaGuidestudio.visible = false; 
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				-                } 
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				+                _ui.m_loaGuidestudio.visible = false; 
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				+                // if (isStudioMetalGuide || isStudioFilingGuide || isFieldGuide || isStudioPropertyGuide) 
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				+                // { 
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				+                //     _ui.m_loaGuidestudio.visible = true; 
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				+                //     MainDataManager.Instance.CanSwipe = true; 
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				+                // } 
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				+                // else 
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				+                // { 
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				+                //     _ui.m_loaGuidestudio.visible = false; 
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				+                // } 
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				             } 
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				             if (MainDataManager.Instance.ViewType == 1) 
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				             { 
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				@@ -1121,7 +1117,7 @@ namespace GFGGame 
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				                 GuideController.TryGuide(_ui.m_btnField.target, ConstGuideId.FIELD, 2, "外出进行历史考察,会有意想不到的收获哦。"); 
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				                 GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_PROPERTY, 2, ""); 
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				                 GuideController.TryGuide(_ui.m_btnArena.target, ConstGuideId.ARENA_OPEN, 3, "在这里可以与其他小伙伴比拼搭配哦~"); 
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				-                GuideController.TryGuide(_ui.m_loaLeft.target, ConstGuideId.ENTER_CHAPTER_5, 1, "", -1, false); 
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				+                GuideController.TryGuide(_ui.m_loaLeft, ConstGuideId.ENTER_CHAPTER_5, 1, "", -1, false); 
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				             } 
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				         } 
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				     } 
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