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@@ -30,6 +30,7 @@ namespace GFGGame
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private GameObject _gameObject2;
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private GameObject _gameObject3;
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private GameObject _gameObject4;
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+ private GameObject _gameObject41;
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private GameObject _gameObject5;
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private GameObject _gameObject6;
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private GameObject _gameObject7;
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@@ -44,6 +45,7 @@ namespace GFGGame
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private GoWrapper _wrapper2;
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private GoWrapper _wrapper3;
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private GoWrapper _wrapper4;
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+ private GoWrapper _wrapper41;
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private GoWrapper _wrapper5;
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private GoWrapper _wrapper6;
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private GoWrapper _wrapper7;
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@@ -66,6 +68,7 @@ namespace GFGGame
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SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
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SceneController.DestroyObjectFromView(_gameObject3, _wrapper3);
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SceneController.DestroyObjectFromView(_gameObject4, _wrapper4);
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+ SceneController.DestroyObjectFromView(_gameObject41, _wrapper41);
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SceneController.DestroyObjectFromView(_gameObject5, _wrapper5);
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SceneController.DestroyObjectFromView(_gameObject6, _wrapper6);
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SceneController.DestroyObjectFromView(_gameObject7, _wrapper7);
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@@ -104,18 +107,21 @@ namespace GFGGame
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}
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private void AddEffect()
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{
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- string resPath = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jdt_df_1");
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+ string resPath = ResPathUtil.GetViewEffectPath("ui_fight_new", "upgrade01");
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SceneController.AddObjectToView(null, null, _ui.m_proScore.m_comFirstScore.m_holder, resPath, out _gameObject0, out _wrapper0);
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- string resPath1 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jdt_df_2");
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+ string resPath1 = ResPathUtil.GetViewEffectPath("ui_fight_new", "upgrade02");
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SceneController.AddObjectToView(null, null, _ui.m_proScore.m_comSecondScore.m_holder, resPath1, out _gameObject1, out _wrapper1);
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- string resPath2 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jdt_df_3");
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+ string resPath2 = ResPathUtil.GetViewEffectPath("ui_fight_new", "upgrade03");
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SceneController.AddObjectToView(null, null, _ui.m_proScore.m_comThirdScore.m_holder, resPath2, out _gameObject2, out _wrapper2);
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- string resPath3 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jdt");
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+ string resPath3 = ResPathUtil.GetViewEffectPath("ui_fight_new", "Progress_head");
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SceneController.AddObjectToView(null, null, _ui.m_proScore.m_holder, resPath3, out _gameObject3, out _wrapper3);
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- string resPath4 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jdt_cz");
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+ string resPath4 = ResPathUtil.GetViewEffectPath("ui_fight_new", "Progress_fixed");
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SceneController.AddObjectToView(null, null, _ui.m_proScore.m_holder1, resPath4, out _gameObject4, out _wrapper4);
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- string resPath5 = ResPathUtil.GetViewEffectPath("ui_zhandou", "zd_df_dfzj");
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- SceneController.AddObjectToView(null, null, _ui.m_comAllPerfect.m_holder, resPath5, out _gameObject5, out _wrapper5);
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+ string resPath41 = ResPathUtil.GetViewEffectPath("ui_fight_new", "Progress_liuguang");
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+ SceneController.AddObjectToView(null, null, _ui.m_proScore.m_comBar.m_holder, resPath41, out _gameObject41, out _wrapper41);
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+
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+ // string resPath5 = ResPathUtil.GetViewEffectPath("ui_fight_new", "zd_df_dfzj");
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+ // SceneController.AddObjectToView(null, null, _ui.m_comAllPerfect.m_holder, resPath5, out _gameObject5, out _wrapper5);
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string resPath6 = ResPathUtil.GetViewEffectPath("ui_fight_new", "bottom_appear");
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SceneController.AddObjectToView(null, null, _ui.m_comClick.m_comResult.m_holderNormal, resPath6, out _gameObject6, out _wrapper6);
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