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				@@ -30,6 +30,7 @@ namespace GFGGame 
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				         private GameObject _gameObject2; 
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				         private GameObject _gameObject3; 
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				         private GameObject _gameObject4; 
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				+        private GameObject _gameObject41; 
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				         private GameObject _gameObject5; 
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				         private GameObject _gameObject6; 
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				         private GameObject _gameObject7; 
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				@@ -44,6 +45,7 @@ namespace GFGGame 
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				         private GoWrapper _wrapper2; 
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				         private GoWrapper _wrapper3; 
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				         private GoWrapper _wrapper4; 
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				+        private GoWrapper _wrapper41; 
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				         private GoWrapper _wrapper5; 
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				         private GoWrapper _wrapper6; 
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				         private GoWrapper _wrapper7; 
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				@@ -66,6 +68,7 @@ namespace GFGGame 
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				             SceneController.DestroyObjectFromView(_gameObject2, _wrapper2); 
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				             SceneController.DestroyObjectFromView(_gameObject3, _wrapper3); 
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				             SceneController.DestroyObjectFromView(_gameObject4, _wrapper4); 
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				+            SceneController.DestroyObjectFromView(_gameObject41, _wrapper41); 
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				             SceneController.DestroyObjectFromView(_gameObject5, _wrapper5); 
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				             SceneController.DestroyObjectFromView(_gameObject6, _wrapper6); 
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				             SceneController.DestroyObjectFromView(_gameObject7, _wrapper7); 
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				@@ -104,18 +107,21 @@ namespace GFGGame 
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				         } 
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				         private void AddEffect() 
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				         { 
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				-            string resPath = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jdt_df_1"); 
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				+            string resPath = ResPathUtil.GetViewEffectPath("ui_fight_new", "upgrade01"); 
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				             SceneController.AddObjectToView(null, null, _ui.m_proScore.m_comFirstScore.m_holder, resPath, out _gameObject0, out _wrapper0); 
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				-            string resPath1 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jdt_df_2"); 
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				+            string resPath1 = ResPathUtil.GetViewEffectPath("ui_fight_new", "upgrade02"); 
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				             SceneController.AddObjectToView(null, null, _ui.m_proScore.m_comSecondScore.m_holder, resPath1, out _gameObject1, out _wrapper1); 
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				-            string resPath2 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jdt_df_3"); 
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				+            string resPath2 = ResPathUtil.GetViewEffectPath("ui_fight_new", "upgrade03"); 
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				             SceneController.AddObjectToView(null, null, _ui.m_proScore.m_comThirdScore.m_holder, resPath2, out _gameObject2, out _wrapper2); 
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				-            string resPath3 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jdt"); 
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				+            string resPath3 = ResPathUtil.GetViewEffectPath("ui_fight_new", "Progress_head"); 
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				             SceneController.AddObjectToView(null, null, _ui.m_proScore.m_holder, resPath3, out _gameObject3, out _wrapper3); 
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				-            string resPath4 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jdt_cz"); 
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				+            string resPath4 = ResPathUtil.GetViewEffectPath("ui_fight_new", "Progress_fixed"); 
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				             SceneController.AddObjectToView(null, null, _ui.m_proScore.m_holder1, resPath4, out _gameObject4, out _wrapper4); 
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				-            string resPath5 = ResPathUtil.GetViewEffectPath("ui_zhandou", "zd_df_dfzj"); 
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				-            SceneController.AddObjectToView(null, null, _ui.m_comAllPerfect.m_holder, resPath5, out _gameObject5, out _wrapper5); 
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				+            string resPath41 = ResPathUtil.GetViewEffectPath("ui_fight_new", "Progress_liuguang"); 
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				+            SceneController.AddObjectToView(null, null, _ui.m_proScore.m_comBar.m_holder, resPath41, out _gameObject41, out _wrapper41); 
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				+ 
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				+            // string resPath5 = ResPathUtil.GetViewEffectPath("ui_fight_new", "zd_df_dfzj"); 
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				+            // SceneController.AddObjectToView(null, null, _ui.m_comAllPerfect.m_holder, resPath5, out _gameObject5, out _wrapper5); 
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				             string resPath6 = ResPathUtil.GetViewEffectPath("ui_fight_new", "bottom_appear"); 
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				             SceneController.AddObjectToView(null, null, _ui.m_comClick.m_comResult.m_holderNormal, resPath6, out _gameObject6, out _wrapper6); 
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