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@@ -428,12 +428,12 @@ namespace GFGGame
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|| GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
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|| GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0
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|| GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_2) <= 0
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- || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_3) <= 0
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+ //|| GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_3) <= 0
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|| GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_4) <= 0
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|| GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_5) <= 0
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|| GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0
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- || GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0
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- || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0)
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+ || GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0)
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+ //|| GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0)
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{
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UpdateToCheckGuide(null);
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}
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@@ -457,13 +457,13 @@ namespace GFGGame
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bool isGuide4 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.BUY_CLOTHING, 1, "衣服被弄脏了,到机场更衣室换身衣服吧。");
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bool isGuide5 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_LV, 1, "点击返回主界面。");
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- bool isGuide6 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_DECOMPOSE, 1, "点击返回主界面。");
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+ //bool isGuide6 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_DECOMPOSE, 1, "点击返回主界面。");
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bool isGuide7 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_2, 4, "来继续我们的旅程吧。");
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GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 4);
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- bool isGuide8 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_3, 3, "来继续我们的旅程吧。");
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- GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
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+ //bool isGuide8 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_3, 3, "来继续我们的旅程吧。");
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+ //GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
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bool isGuide10 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_4, 4, "来继续我们的旅程吧。");
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GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);
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@@ -474,7 +474,8 @@ namespace GFGGame
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bool isGuide9 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面。");
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bool isGuide12 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ARENA_OPEN, 1, "点击返回主界面。");
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- _ui.m_chapter.target.scrollPane.touchEffect = !isGuide0 && !isGuide1 && !isGuide2 && !isGuide3 && !isGuide4 && !isGuide5 && !isGuide6 && !isGuide7 && !isGuide8 && !isGuide9 && !isGuide10;
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+ //&& !isGuide6 && !isGuide8
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+ _ui.m_chapter.target.scrollPane.touchEffect = !isGuide0 && !isGuide1 && !isGuide2 && !isGuide3 && !isGuide4 && !isGuide5 && !isGuide7 && !isGuide9 && !isGuide10;
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}
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protected override void TryCompleteGuide()
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@@ -490,8 +491,8 @@ namespace GFGGame
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GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_2, 4);
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GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 4);
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// GuideCfg cfg3 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_3);
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- GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_3, 3);
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- GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
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+ //GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_3, 3);
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+ //GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
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// GuideCfg cfg4 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_4);
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GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_4, 4);
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GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);
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