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@@ -116,10 +116,12 @@ namespace GFGGame
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{
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{
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item.m_loaItem.visible = false;
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item.m_loaItem.visible = false;
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item.m_loaIcon.visible = true;
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item.m_loaIcon.visible = true;
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+ item.m_flow.visible = false;
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item.m_loaIcon.url = string.Format("ui://Studio/{0}", _studioCfg.res);
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item.m_loaIcon.url = string.Format("ui://Studio/{0}", _studioCfg.res);
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}
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}
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item.m_grpLock.visible = index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id);
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item.m_grpLock.visible = index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id);
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- item.m_comFlower.m_c1.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[index].id);
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+ item.m_comFlower.target.visible = false;//.m_c1.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[index].id);
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+ item.m_c2.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[index].id);
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if (item.m_loaBg.data == null)
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if (item.m_loaBg.data == null)
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{
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{
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item.m_loaBg.onClick.Add(OnListItemClick);
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item.m_loaBg.onClick.Add(OnListItemClick);
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