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套装集齐回退

zhangyuqian 1 rok temu
rodzic
commit
23a0f05420

+ 7 - 7
GameClient/Assets/Game/HotUpdate/Views/CommonGame/GetSuitItemVIew.cs

@@ -111,7 +111,7 @@ namespace GFGGame
             int count = 0;//套装当前拥有的部件数量
             int totalCount = 1;
             // int suitId = 0;
-            _ui.m_bg.url = ResPathUtil.GetBgImgPath("bg_zhuxian");
+            //_ui.m_bg.url = ResPathUtil.GetBgImgPath("bg_zhuxian");
             DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount);
             // totalCount = SuitCfgManager.Instance.GetTotalCountOfOneSuit(suitId);
             if (suitId > 0)
@@ -120,12 +120,12 @@ namespace GFGGame
                 _ui.m_txtName.text = "套装·" + suitCfg.name;
                 int targetY = (int)(_ui.m_item.y + _ui.m_item.height + 50);
             }
-            //_ui.m_probar.max = totalCount;
-            //_ui.m_probar.value = count;
-            _ui.m_probar.visible = false;
-            AlertUI.Show(string.Format("套装进度:{0}/{1}", count, totalCount))
-            .SetLeftButton(false)
-            .SetRightButton(true, "确定");
+            _ui.m_probar.max = totalCount;
+            _ui.m_probar.value = count;
+            //_ui.m_probar.visible = false;
+            //AlertUI.Show(string.Format("套装进度:{0}/{1}", count, totalCount))
+            //.SetLeftButton(false)
+            //.SetRightButton(true, "确定");
             // UpdateItem(itemId);
 
             _dressUpObjUI.ResetSceneObj(70, false, true, null,  false);

BIN
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_fui.bytes