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@@ -9,18 +9,21 @@ namespace UI.MiniGame
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public GComponent target;
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public GComponent target;
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public GLoader m_backBtn;
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public GLoader m_backBtn;
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public GLoader m_bg;
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public GLoader m_bg;
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+ public GLoader m_gameBg1;
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public GTextField m_gameTitle1;
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public GTextField m_gameTitle1;
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public GLoader m_game1;
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public GLoader m_game1;
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public GLoader m_newGame1;
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public GLoader m_newGame1;
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public GLoader m_needIcon1;
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public GLoader m_needIcon1;
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public GTextField m_needNum1;
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public GTextField m_needNum1;
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public GLoader m_gameLock1;
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public GLoader m_gameLock1;
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+ public GLoader m_gameBg2;
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public GTextField m_gameTitle2;
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public GTextField m_gameTitle2;
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public GLoader m_game2;
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public GLoader m_game2;
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public GLoader m_newGame2;
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public GLoader m_newGame2;
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public GLoader m_gameLock2;
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public GLoader m_gameLock2;
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public GLoader m_needIcon2;
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public GLoader m_needIcon2;
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public GTextField m_needNum2;
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public GTextField m_needNum2;
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+ public GLoader m_gameBg3;
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public GTextField m_gameTitle3;
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public GTextField m_gameTitle3;
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public GLoader m_game3;
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public GLoader m_game3;
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public GLoader m_newGame3;
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public GLoader m_newGame3;
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@@ -77,18 +80,21 @@ namespace UI.MiniGame
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{
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{
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m_backBtn = (GLoader)comp.GetChild("backBtn");
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m_backBtn = (GLoader)comp.GetChild("backBtn");
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m_bg = (GLoader)comp.GetChild("bg");
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m_bg = (GLoader)comp.GetChild("bg");
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+ m_gameBg1 = (GLoader)comp.GetChild("gameBg1");
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m_gameTitle1 = (GTextField)comp.GetChild("gameTitle1");
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m_gameTitle1 = (GTextField)comp.GetChild("gameTitle1");
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m_game1 = (GLoader)comp.GetChild("game1");
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m_game1 = (GLoader)comp.GetChild("game1");
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m_newGame1 = (GLoader)comp.GetChild("newGame1");
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m_newGame1 = (GLoader)comp.GetChild("newGame1");
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m_needIcon1 = (GLoader)comp.GetChild("needIcon1");
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m_needIcon1 = (GLoader)comp.GetChild("needIcon1");
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m_needNum1 = (GTextField)comp.GetChild("needNum1");
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m_needNum1 = (GTextField)comp.GetChild("needNum1");
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m_gameLock1 = (GLoader)comp.GetChild("gameLock1");
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m_gameLock1 = (GLoader)comp.GetChild("gameLock1");
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+ m_gameBg2 = (GLoader)comp.GetChild("gameBg2");
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m_gameTitle2 = (GTextField)comp.GetChild("gameTitle2");
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m_gameTitle2 = (GTextField)comp.GetChild("gameTitle2");
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m_game2 = (GLoader)comp.GetChild("game2");
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m_game2 = (GLoader)comp.GetChild("game2");
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m_newGame2 = (GLoader)comp.GetChild("newGame2");
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m_newGame2 = (GLoader)comp.GetChild("newGame2");
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m_gameLock2 = (GLoader)comp.GetChild("gameLock2");
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m_gameLock2 = (GLoader)comp.GetChild("gameLock2");
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m_needIcon2 = (GLoader)comp.GetChild("needIcon2");
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m_needIcon2 = (GLoader)comp.GetChild("needIcon2");
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m_needNum2 = (GTextField)comp.GetChild("needNum2");
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m_needNum2 = (GTextField)comp.GetChild("needNum2");
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+ m_gameBg3 = (GLoader)comp.GetChild("gameBg3");
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m_gameTitle3 = (GTextField)comp.GetChild("gameTitle3");
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m_gameTitle3 = (GTextField)comp.GetChild("gameTitle3");
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m_game3 = (GLoader)comp.GetChild("game3");
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m_game3 = (GLoader)comp.GetChild("game3");
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m_newGame3 = (GLoader)comp.GetChild("newGame3");
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m_newGame3 = (GLoader)comp.GetChild("newGame3");
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@@ -101,18 +107,21 @@ namespace UI.MiniGame
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{
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{
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m_backBtn = null;
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m_backBtn = null;
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m_bg = null;
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m_bg = null;
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+ m_gameBg1 = null;
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m_gameTitle1 = null;
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m_gameTitle1 = null;
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m_game1 = null;
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m_game1 = null;
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m_newGame1 = null;
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m_newGame1 = null;
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m_needIcon1 = null;
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m_needIcon1 = null;
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m_needNum1 = null;
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m_needNum1 = null;
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m_gameLock1 = null;
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m_gameLock1 = null;
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+ m_gameBg2 = null;
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m_gameTitle2 = null;
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m_gameTitle2 = null;
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m_game2 = null;
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m_game2 = null;
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m_newGame2 = null;
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m_newGame2 = null;
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m_gameLock2 = null;
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m_gameLock2 = null;
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m_needIcon2 = null;
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m_needIcon2 = null;
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m_needNum2 = null;
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m_needNum2 = null;
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+ m_gameBg3 = null;
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m_gameTitle3 = null;
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m_gameTitle3 = null;
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m_game3 = null;
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m_game3 = null;
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m_newGame3 = null;
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m_newGame3 = null;
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