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修改打包工具

guodong 3 år sedan
förälder
incheckning
24b8b64888

+ 1 - 1
GameClient/Assets/Editor/ToolsMenu.cs

@@ -246,7 +246,7 @@ namespace GFGEditor
             ImportArtResTool.ResRootDirNameDressUp = "正式资源";
             ImportArtResTool.ResRootDirNameDressUp = "正式资源";
         }
         }
 
 
-        [MenuItem("XAssets/Versions/Copy To StreamingAssets Temp")]
+        [MenuItem("Tools/BuildTest/Copy To StreamingAssets Temp")]
         public static void CopyToStreamingAssets()
         public static void CopyToStreamingAssets()
         {
         {
             VEngine.Utility.buildPath = "Bundles_temp";
             VEngine.Utility.buildPath = "Bundles_temp";

+ 2 - 2
GameClient/Assets/Game/Launcher/LauncherConfig.cs

@@ -27,10 +27,10 @@ namespace GFGGame
 #if PT_DEV
 #if PT_DEV
             //ÍâÍødev°æ±¾
             //ÍâÍødev°æ±¾
             netType = EnumNetType.DEV;
             netType = EnumNetType.DEV;
-            cfgName = "cfg_dev";
+            string cfgName = "cfg_dev";
 #elif PT_TEMP
 #elif PT_TEMP
             netType = EnumNetType.TEMP;
             netType = EnumNetType.TEMP;
-            cfgName = "cfg_temp";
+            string cfgName = "cfg_temp";
             VEngine.Utility.buildPath = "Bundles_temp";
             VEngine.Utility.buildPath = "Bundles_temp";
 #else
 #else
             netType = EnumNetType.LOCAL;
             netType = EnumNetType.LOCAL;