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编辑器标记

guodong 2 years ago
parent
commit
25a30e90e0
2 changed files with 53 additions and 34 deletions
  1. 53 27
      GameClient/Assets/Editor/ToolsMenu.cs
  2. 0 7
      GameClient/Assets/Editor/Xasset/MenuItems.cs

+ 53 - 27
GameClient/Assets/Editor/ToolsMenu.cs

@@ -27,9 +27,20 @@ namespace GFGEditor
             ImportArtRes,
         }
 
-#if PT_TEMP || PT_TISHEN || PT_DEV
-
+#if PT_TEMP || PT_DEV
+        
+        [MenuItem("外网/")]
+        public static void VersionTag()
+        {
+            
+        }
 #else
+
+        [MenuItem("内网/")]
+        public static void VersionTag()
+        {
+            
+        }
         [MenuItem("策划/更新并导入所有", false, (int)TOOL_MENU_PRIORITY.UpdateAndImportAll)]
         static void UpdateAndImportAll()
         {
@@ -106,6 +117,12 @@ namespace GFGEditor
         {
             ImportArtRes();
         }
+
+        [MenuItem("策划/其它/清除冗余文件")]
+        public static void DeleteUnnecessaryImageNeiWang()
+        {
+            DeleteUnnecessaryImage();
+        }
 #endif
 
         public static void UpdateExcel()
@@ -217,7 +234,8 @@ namespace GFGEditor
         //     FileUtil.DeleteUnnecessaryImagePos(ImportArtResTool.DressUpTargetPath);
         //     FileUtil.DeleteUnnecessaryImageMD5(new string[] { ImportArtResTool.DressUpMd5FileSaveName });
         // }
-        [MenuItem("策划/其它/清除冗余文件")]
+        
+
         public static void DeleteUnnecessaryImage()
         {
             EditorUtility.DisplayProgressBar("进度", "开始清除资源", 1);
@@ -276,7 +294,35 @@ namespace GFGEditor
             }
         }
 
-        [MenuItem("Tools/BuildTest/导入临时版本资源")]
+        [MenuItem("Tools/Build/copy AOT dll", false, 0)]
+        public static void CopyDll()
+        {
+            EditorUtility.DisplayProgressBar("进度", "正在拷贝", 1);
+            BuildDllHelper.CopyAOTAssembliesToStreamingAssets();
+            EditorUtility.ClearProgressBar();
+        }
+
+        [MenuItem("Tools/Build/Build Bundles Res Init")]
+        public static void BuildBundlesResIn()
+        {
+            BuildScript.BuildCustomBundles(new string[] { "ResIn/Txt" }, "BuildSetting");
+        }
+
+        [MenuItem("Tools/Build/Build Bundles All")]
+        public static void BuildBundlesRes()
+        {
+            BuildDllHelper.BuildHotUpdateDll();
+            BuildScript.BuildCustomBundles(new string[] { "Res", "ResIn" }, "BuildSetting");
+        }
+
+        //[MenuItem("XAssets/Versions/Copy To StreamingAssets")]
+        [MenuItem("Tools/Build/Copy To StreamingAssets", false, 1)]
+        public static void CopyToStreamingAssets()
+        {
+            BuildScript.CopyToStreamingAssets();
+        }
+
+        [MenuItem("Tools/BuildTest/导入临时版本资源", false, 0)]
         public static void SetBundlesResTestDir()
         {
             try
@@ -292,7 +338,7 @@ namespace GFGEditor
                 CommitWhenRelease = true;
             }
         }
-        [MenuItem("Tools/BuildTest/导入临时版本配置")]
+        [MenuItem("Tools/BuildTest/导入临时版本配置", false, 1)]
         public static void SetBundlesExcelTestDir()
         {
             try
@@ -308,7 +354,8 @@ namespace GFGEditor
                 CommitWhenRelease = true;
             }
         }
-        [MenuItem("Tools/BuildTest/发布临时版本", false, (int)TOOL_MENU_PRIORITY.BuildBundlesRes)]
+
+        [MenuItem("Tools/BuildTest/发布临时版本", false, 3)]
         public static void BuildBundlesResTemp()
         {
             EditorUtility.DisplayProgressBar("进度", "正在发布临时版本", 1);
@@ -317,26 +364,5 @@ namespace GFGEditor
             EditorUtility.ClearProgressBar();
         }
 
-        [MenuItem("Tools/BuildTest/copy AOT dll", false, (int)TOOL_MENU_PRIORITY.BuildBundlesRes)]
-        public static void CopyDll()
-        {
-            EditorUtility.DisplayProgressBar("进度", "正在拷贝", 1);
-            BuildDllHelper.CopyAOTAssembliesToStreamingAssets();
-            EditorUtility.ClearProgressBar();
-        }
-
-        [MenuItem("Tools/BuildTest/Build Bundles Res Init")]
-        public static void BuildBundlesResIn()
-        {
-            BuildScript.BuildCustomBundles(new string[] { "ResIn/Txt" }, "BuildSetting");
-        }
-
-        [MenuItem("Tools/BuildTest/Build Bundles All")]
-        public static void BuildBundlesRes()
-        {
-            BuildDllHelper.BuildHotUpdateDll();
-            BuildScript.BuildCustomBundles(new string[] { "Res", "ResIn" }, "BuildSetting");
-        }
-
     }
 }

+ 0 - 7
GameClient/Assets/Editor/Xasset/MenuItems.cs

@@ -29,13 +29,6 @@ namespace VEngine.Editor
             BuildScript.BuildPlayer();
         }
 
-        //[MenuItem("XAssets/Versions/Copy To StreamingAssets")]
-        [MenuItem("Tools/BuildTest/Copy To StreamingAssets")]
-        public static void CopyToStreamingAssets()
-        {
-            BuildScript.CopyToStreamingAssets();
-        }
-
         [MenuItem("XAssets/Versions/Clear Bundles")]
         public static void ClearBuild()
         {