zhaoyang 2 سال پیش
والد
کامیت
2775ef7312

+ 1 - 1
FGUIProject/assets/Card/CardStoryUI.xml

@@ -9,6 +9,6 @@
       <item/>
       <item/>
     </list>
-    <component id="n71_lc71" name="btnMood" src="lc718h" fileName="components/btnMood.xml" xy="687,840"/>
+    <component id="n71_lc71" name="btnMood" src="lc718h" fileName="components/btnMood.xml" xy="687,840" visible="false"/>
   </displayList>
 </component>

+ 3 - 3
FGUIProject/assets/Card/components/ListCardStoryItem.xml

@@ -6,11 +6,11 @@
     <image id="n72_lc71" name="n72" src="lc718c" fileName="images/kp_cp_xian_1.png" xy="189,67">
       <gearDisplay controller="c1" pages="0"/>
     </image>
-    <text id="n67_lc71" name="txtTitle" xy="53,48" size="115,51" fontSize="38" color="#a8895c" text="第一节"/>
-    <text id="n70_lc71" name="txtDescribe" xy="316,49" size="364,49" fontSize="36" color="#c9b79e" text="词牌等级达到10级解锁">
+    <text id="n67_lc71" name="txtTitle" xy="53,48" size="117,51" fontSize="38" color="#a8895c" text="第一节"/>
+    <text id="n70_lc71" name="txtDescribe" xy="316,49" size="363,49" fontSize="36" color="#c9b79e" text="词牌等级达到10级解锁">
       <gearDisplay controller="c1" pages="1"/>
     </text>
-    <component id="n69_lc71" name="btnGo" src="842s6q" fileName="components/Button9.xml" pkg="eg2y0ldp" xy="588,34" size="232,70">
+    <component id="n69_lc71" name="btnGo" src="jx6ztof" fileName="components/BtnStyle002.xml" pkg="eg2y0ldp" xy="617,45" size="170,56" aspect="true">
       <gearDisplay controller="c1" pages="0"/>
       <Button title="前往"/>
     </component>

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/Card/CardStoryView.cs

@@ -37,6 +37,7 @@ namespace GFGGame
             base.OnShown();
             _viewData = this.viewData as CardData;
             _ui.m_btnMood.grayed = _viewData.star < _viewData.itemCfg.cardMoodStar ? true : false;
+            _ui.m_btnMood.visible = false;
             _ui.m_listCardStory.numItems = CardDataManager.GetStoryCfgsById(_viewData.itemCfg.id).Count;
         }
         private void RenderListCardStoryItem(int index, GObject obj)

BIN
GameClient/Assets/ResIn/UI/Card/Card_fui.bytes