| 
					
				 | 
			
			
				@@ -16,18 +16,35 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private GObject _unPasslevelItem; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private GObject _endLevelItem; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private EffectUI _effectUI1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private EffectUI _effectUI2; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private GComponent _comEff; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private GComponent _effFirst; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //当前章节索引 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private int newIndex; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //y轴移动索引 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private float indexY; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private GameObject gamey; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //特效类型数组,这里后面可以二维数组,放向左和向右的 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private string[] effArray = new string[2]{ "ZJ_JuQing","ZJ_ZD"  }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private int currentDifficulty; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         public override void Dispose() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             EffectUIPool.Recycle(_effectUI1); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _effectUI1 = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            EffectUIPool.Recycle(_effectUI2); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _effectUI2 = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             if (_comEff != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 _comEff.RemoveFromParent(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 _comEff.Dispose(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (_effFirst != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _effFirst.RemoveFromParent(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _effFirst.Dispose(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             if (_valueBarController != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 _valueBarController.Dispose(); 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -47,7 +64,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _ui = UI_StoryChapterUI.Create(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             viewCom = _ui.target; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             isfullScreen = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            isReturnView = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            isReturnView = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         protected override void OnInit() 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -76,6 +93,10 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _comEff = new GComponent(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _comEff = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _effectUI1 = EffectUIPool.CreateEffectUI(_comEff.GetChild("holder").asGraph, "ui_gk", "ui_gk_sg"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _effFirst = new GComponent(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _effFirst = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         protected override void AddEventListener() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -97,8 +118,23 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             MainStoryDataManager.currentChapterCfgId = _chapterID; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            //由于这里会切换特效,所以切换界面时进行清空 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            EffectUIPool.Recycle(_effectUI2); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _effectUI2 = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (_effFirst != null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                _effFirst.RemoveFromParent(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            newIndex = StoryUtil.GetChapterOrder(chapterCfg.id); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            indexY = 115.0f * (float)StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id).Count; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            gamey = GameObject.Find("Stage/GRoot/GComponent/StoryChapterUI/CompChapter/Container/Container"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Timers.inst.StartCoroutine(InitChapter()); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            Timers.inst.Add(0.5f,1,SetContainerY); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _valueBarController.OnShown(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _ui.target.touchable = true; 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -114,7 +150,6 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 _ui.m_chapter.m_compChapterScroll.m_imgBegin.visible = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         protected override void OnHide() 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -124,7 +159,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _endLevelItem = null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             // _ui.m_chapter.RemoveChildren(0, 0, true); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _valueBarController.OnHide(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            Timers.inst.Remove(SetContainerY); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Timers.inst.Remove(CheckGuide); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -141,7 +176,8 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				          
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private void OnClickSwitchBack() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            ViewManager.Show<StoryChapterListView>( null, new object[] { typeof(StoryChapterView).FullName, this.viewData }); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            Timers.inst.Remove(SetContainerY); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            ViewManager.Show<StoryChapterListView>(new object[] { currentDifficulty , newIndex }, new object[] { typeof(StoryChapterView).FullName, this.viewData }); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private void OnClickBtnHome() 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -153,6 +189,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             if (MainStoryDataManager.CheckChapterUnlock(_chapterID+1)) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                Timers.inst.Remove(SetContainerY); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 ViewManager.Show<StoryChapterView>(new object[] { _chapterID+1, currentDifficulty }); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             else 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -185,12 +222,15 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             int lineGap = 4500 / list.Count; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _comEff.visible = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _effFirst.visible = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             for (int i = 0; i < 20; i++) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 GObject obj = _ui.m_chapter.m_compChapterScroll.target.GetChild("g" + (19 - i + 1)); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 obj.SetPosition(obj.x, starPosY - lineGap * i - 300, 0); ; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 StoryLevelCfg levelCfg = i < list.Count ? list[i] : null; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                levelItem.m_fightBg.visible = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                levelItem.m_loaDialogBg.visible = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 if (levelCfg != null && MainStoryDataManager.CheckLevelUnlock(levelCfg.id)) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     UnlockCount++; 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -267,6 +307,23 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                         _unPasslevelItem = levelItem.target; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                         levelItem.target.AddChild(_comEff); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                         _comEff.visible = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        //设置解锁特效 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        //string effName; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        //if ( currentDifficulty == 0 ) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        //{ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        //    effName = effArray[levelItem.m_c1.selectedIndex]; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        //} 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        //else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        //{ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        //    effName = effArray[levelItem.m_c1.selectedIndex] + "_Blue"; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        //} 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        //_effectUI2 = EffectUIPool.CreateEffectUI(_effFirst.GetChild("holder").asGraph, "ui_zj", effName); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        //levelItem.target.AddChild(_effFirst); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        //levelItem.m_fightBg.visible = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        //levelItem.m_loaDialogBg.visible = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        //_effFirst.visible = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        //Timers.inst.Add(1.7f, 1, HideEffect, obj); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     if (levelCfg.order > endLevel) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                     { 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -281,8 +338,21 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 UI_CompStoryLevelItem.ProxyEnd(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             yield return new WaitForEndOfFrame(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            _ui.m_chapter.m_compChapterScroll.target.y = Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _ui.m_chapter.m_compChapterScroll.target.y =Mathf.Max(1 , _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            gamey.transform.position = new Vector3(0, indexY, 0); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private void SetContainerY(object param = null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _ui.m_chapter.m_compChapterScroll.target.y = Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height - 1); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private void HideEffect(object param = null) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            //UI_CompStoryLevelItem.Proxy(param as GObject).m_fightBg.visible = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _comEff.visible = true; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            //_effFirst.visible = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private void OnClickLevelItem(EventContext context) 
			 |