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@@ -19,7 +19,7 @@ namespace GFGGame
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private double _mainScore;//总主属性分
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private const int _range = 100;//圆圈随机范围
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private const float _prefectScale = 60f;//完美缩放比
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-
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+ private Texture _texture;
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private bool _stopFight = false;
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// private GameObject _gameObject0;
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@@ -80,7 +80,7 @@ namespace GFGGame
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_ui.m_comClickCircle.target.touchable = false;
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NTexture nTexture = new NTexture(EquipDataCache.cacher.RoleTextuex);
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- // _ui.m_loaRole.texture = nTexture;// EquipDataCache.cacher.FightRoleRes;
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+ _ui.m_loaRole.texture = nTexture;// EquipDataCache.cacher.FightRoleRes;
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_ui.m_btnSpeedUp.visible = EquipDataCache.cacher.autoPlay;
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_ui.m_btnSpeedUp.title = "x" + EquipDataCache.cacher.fightSpeed;
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@@ -191,7 +191,7 @@ namespace GFGGame
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{
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GetCurStar(out int star, out Transition transition);
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NTexture nTexture = new NTexture(EquipDataCache.cacher.RoleTextuex);
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- // _ui.m_comRoleResult.m_comRole.m_loaRole.texture = nTexture;
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+ _ui.m_comRoleResult.m_comRole.m_loaRole.texture = nTexture;
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_ui.m_comRoleResult.m_c1.selectedIndex = 0;
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_ui.m_LoaMask.touchable = true;
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_ui.m_t3.Play();
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