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取消扫荡进度条的表现

zhaoyang преди 3 години
родител
ревизия
28f348db63

+ 2 - 2
FGUIProject/assets/Main/StoryFightQuicklyUI.xml

@@ -24,9 +24,9 @@
     <image id="n23_mueb" name="n23" src="muebeb" fileName="images/sjsd_ss_3.png" xy="729,491" group="n24_mueb">
       <relation target="n22_mueb" sidePair="right-right"/>
     </image>
-    <group id="n24_mueb" name="n24" xy="99,380" size="737,141" advanced="true"/>
+    <group id="n24_mueb" name="n24" xy="99,380" size="737,141" visible="false" advanced="true"/>
   </displayList>
-  <transition name="t0" autoPlay="true">
+  <transition name="t0">
     <item time="0" type="Size" target="n22_mueb" tween="true" startValue="0,28" endValue="705,28" duration="48" ease="Linear"/>
     <item time="0" type="Visible" target="n19_mueb" value="false"/>
     <item time="0" type="Visible" target="n24_mueb" value="true"/>

+ 10 - 10
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightQuicklyView.cs

@@ -90,18 +90,18 @@ namespace GFGGame
             }
             this.clickBlankToClose = false;
 
-            _ui.m_t0.Play(() =>
-            {
+            // _ui.m_t0.Play(() =>
+            // {
 
-                _ui.m_btnExit.visible = false;
-                _ui.m_btnFightTimes.visible = false;
-                _ui.m_txtPowerDesc.visible = false;
-                _ui.m_list.RemoveChildren();
-                InstanceZonesDataManager.isQuicklyFighting = true;
-                InstanceZonesSProxy.FinishStoryFightQuickly(_levelID, _fightType == 1 ? 1 : times).Coroutine();
-                this.clickBlankToClose = true;
+            _ui.m_btnExit.visible = false;
+            _ui.m_btnFightTimes.visible = false;
+            _ui.m_txtPowerDesc.visible = false;
+            _ui.m_list.RemoveChildren();
+            InstanceZonesDataManager.isQuicklyFighting = true;
+            InstanceZonesSProxy.FinishStoryFightQuickly(_levelID, _fightType == 1 ? 1 : times).Coroutine();
+            this.clickBlankToClose = true;
 
-            });
+            // });
         }
 
         private void StartShowBonus(EventContext eventContext)

BIN
GameClient/Assets/ResIn/UI/Main/Main_fui.bytes