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				@@ -16,7 +16,7 @@ namespace GFGGame 
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				         private List<LongPressGesture> _listLongPress = new List<LongPressGesture>(); 
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				         private List<FightData> _roleDatas; //可能是自己的搭配,也可能是对方玩家的搭配 
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				         private int _themeIndex = 0; 
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				-        private object[] _openViewName = new object[]{}; 
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				+        private string _openViewName = ""; 
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				         private List<int> _itemList = new List<int>(); 
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				         private string[] _tags; 
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				         private int _roleType = 0; //FightRoleType 
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				@@ -75,7 +75,7 @@ namespace GFGGame 
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				             _roleType = (int)(this.viewData as object[])[0]; 
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				             _themeIndex = (int)(this.viewData as object[])[1]; 
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				             _roleDatas = (this.viewData as object[])[2] as List<FightData>; 
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				-            _openViewName = (this.viewData as object[]);//[3];//.ToString(); 
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				+            _openViewName = (this.viewData as object[])[3].ToString(); 
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				             _ui.m_grhCloseComFightScore.visible = false; 
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				             _ui.m_c1.selectedIndex = _roleType; 
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				@@ -112,11 +112,10 @@ namespace GFGGame 
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				         private void OnClickBtnBack() 
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				         { 
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				             ViewManager.GoBackFrom(typeof(ArenaDressInfoView).FullName); //返回竞技场主界面 
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				-            //if (!string.IsNullOrEmpty(_openViewName)) 
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				-            //{ 
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				-                ViewManager.Show<CreateRoleView>(); 
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				-                //ViewManager.Show(_openViewName); //打开来源界面:如历史记录、排行榜 
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				-           // } 
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				+            if (!string.IsNullOrEmpty(_openViewName)) 
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				+            { 
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				+                ViewManager.Show(_openViewName); //打开来源界面:如历史记录、排行榜 
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				+            } 
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				         } 
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				         private void OnThemeChange() 
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