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@@ -9,11 +9,11 @@ namespace GFGGame
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public class ClothingFosterView : BaseWindow
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{
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private UI_ClothingFosterUI _ui;
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-
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+ private SuitFosterCfg cfg;
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private int _suitId;
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private int _index;
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private SortedList _propertyList;
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- private Dictionary<int, int> _addPropertyList;
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+ // private Dictionary<int, int> _addPropertyList;
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private bool _canFoster;
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public override void Dispose()
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{
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@@ -54,10 +54,10 @@ namespace GFGGame
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_suitId = (int)(this.viewData as object[])[0];
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_index = (int)(this.viewData as object[])[1];
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_propertyList = (this.viewData as object[])[2] as SortedList;
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- _addPropertyList = SuitFosterDataManager.Instance.GetAdditionPropertyData(_suitId, _index);
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+ // _addPropertyList = SuitFosterDataManager.Instance.GetAdditionPropertyData(_suitId, _index);
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_canFoster = true;
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- SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId)[_index];
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+ cfg = SuitFosterCfgArray.Instance.GetCfgsBysuitId(_suitId)[_index];
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_ui.m_listMaterials.numItems = cfg.materialsArr.Length;
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long has = ItemDataManager.GetItemNum(cfg.costId);
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int need = cfg.costNum;
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@@ -112,7 +112,8 @@ namespace GFGGame
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comProperty.m_txtProperty.text = _propertyList[score].ToString();
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comProperty.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (score));
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- double addition = _addPropertyList[score] * 100 / 10000;
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+ // double addition = _addPropertyList[score] * 100 / 10000;
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+ double addition = cfg.addition * 100 / 10000;
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item.m_txtAdd.text = string.Format("+{0}%", addition);
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UI_ListPropertyAddItem.ProxyEnd();
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UI_ListScoreItem.ProxyEnd();
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