zhaoyang 3 anni fa
parent
commit
2a0702a808

+ 1 - 1
FGUIProject/assets/DressUp/components/PartsListItem.xml

@@ -12,6 +12,6 @@
     <loader id="n5_8xpg" name="ScoreType" xy="19,125" size="50,50" touchable="false" url="ui://eg2y0ldp842s6h" fill="scale"/>
     <text id="n6_8xpg" name="txtScore" xy="66,128" pivot="0.5,0" size="77,41" fontSize="30" color="#fcf7e6" align="center" strokeColor="#a7854a" strokeSize="2" autoClearText="true" text="3500"/>
     <image id="n8_pjip" name="imgNeed" src="pjip2z" fileName="images/hz_bcbc_1.png" xy="2,63"/>
-    <image id="n10_ovm4" name="imgNew" src="pzq19p" fileName="imagesExport/cj_hd_xin.png" pkg="eg2y0ldp" xy="142,107"/>
+    <image id="n10_ovm4" name="imgNew" src="pzq19p" fileName="imagesExport/cj_hd_xin.png" pkg="eg2y0ldp" xy="142,107" alpha="0"/>
   </displayList>
 </component>

+ 1 - 1
FGUIProject/assets/DressUp/components/TypeItem.xml

@@ -3,6 +3,6 @@
   <displayList>
     <loader id="n0_k6he" name="icon" xy="14,0" size="128,161" url="ui://mbo439wbq08x9" align="center" vAlign="middle" autoSize="true" playing="false" clearOnPublish="true"/>
     <image id="n3_pjip" name="imgNeed" src="pjip2z" fileName="images/hz_bcbc_1.png" xy="0,0"/>
-    <image id="n4_ovm4" name="imgNew" src="pzq19p" fileName="imagesExport/cj_hd_xin.png" pkg="eg2y0ldp" xy="-6,63"/>
+    <image id="n4_ovm4" name="imgNew" src="pzq19p" fileName="imagesExport/cj_hd_xin.png" pkg="eg2y0ldp" xy="-6,63" alpha="0"/>
   </displayList>
 </component>

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Controller/GuideController.cs

@@ -74,6 +74,7 @@ namespace GFGGame
             bool isFinishPriorId = cfg.priorId <= 0 || StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_GUIDE + cfg.priorId) > 0;//前置引导已完成
             bool isFinishCurIndex = GuideDataManager.IsGuideIndexFinish(cfg.id, index) == true;//当前index未完成
             bool isFinishPriorIndex = !checkPriorIndex || checkPriorIndex && GuideDataManager.IsGuideIndexFinish(cfg.id, index - 1) == true;//前置index已完成
+            ET.Log.Debug("storyLevelId:" + cfg.storyLevelId + "    time:" + TimeHelper.ClientNowSeconds());
             bool isCfgChapterOpen = MainStoryDataManager.CheckLevelUnlock(cfg.storyLevelId, false);//引导配置关卡已开启
             bool isCfgChapter = MainStoryDataManager.currentLevelCfgId == 0 || MainStoryDataManager.currentLevelCfgId == cfg.storyLevelId;//无选择(进入游戏时无选择)或当前所选择为配置关卡
 

BIN
GameClient/Assets/ResIn/UI/DressUp/DressUp_fui.bytes