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@@ -5,6 +5,7 @@ using UI.ActivityHuaRongDao;
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using FairyGUI;
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using System.Threading.Tasks;
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using System.Threading;
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+using System;
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namespace GFGGame
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{
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@@ -13,7 +14,14 @@ namespace GFGGame
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private UI_ActivityHuaRongDaoUI _ui;
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public class Grid
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{
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- public Vector2 pos;
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+ public Vector2 pos; // UI坐标
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+ public int num;
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+ }
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+
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+ public class GridInfo
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+ {
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+ public int col;
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+ public int row;
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public int num;
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}
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@@ -21,9 +29,10 @@ namespace GFGGame
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private readonly int _gridNum = 3;
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private List<GObject> _items;
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private bool _gameStart;
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- private HuarongRoadGame cfg;
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- private CancellationTokenSource cancellationTokenSource;
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- private GObject blankItem;
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+ private HuarongRoadGame _cfg;
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+ private int _activityID;
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+ private CancellationTokenSource _cancellationTokenSource;
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+ private GObject _blankItem;
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public override void Dispose()
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{
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@@ -42,35 +51,42 @@ namespace GFGGame
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packageName = UI_ActivityHuaRongDaoUI.PACKAGE_NAME;
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_ui = UI_ActivityHuaRongDaoUI.Create();
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viewCom = _ui.target;
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+ isfullScreen = true;
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_ui.m_loaBg.url = ResPathUtil.GetBgImgPath("quanping_moren_bg");
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isReturnView = true;
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_ui.m_item.target.visible = false;
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_ui.m_btnBack.onClick.Add(OnBtnBackClick);
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- _ui.m_btnLookPic.onClick.Add(OnClickBtnShowOriginPic);
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- _ui.m_btnHidePic.onClick.Add(OnClickBtnHideOriginPic);
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+ _ui.m_state.onChanged.Add(OnChangeLookOriginState);
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+ //_ui.m_btnLookPic.onClick.Add(OnClickBtnShowOriginPic);
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+ //_ui.m_btnHidePic.onClick.Add(OnClickBtnHideOriginPic);
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_ui.m_btnRefresh.onClick.Add(OnClickBtnRefresh);
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InitGridInfo();
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CreateItems();
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// 初始化空白处图片
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- if (blankItem == null)
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+ if (_blankItem == null)
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{
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- blankItem = UIPackage.CreateObject("ActivityHuaRongDao", "item");
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- _ui.target.AddChild(blankItem);
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+ _blankItem = UIPackage.CreateObject("ActivityHuaRongDao", "item");
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+ _ui.target.AddChild(_blankItem);
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}
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+
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+ _ui.m_maskTouch.onTouchBegin.Add(TouchBegin);
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+ _ui.m_maskTouch.onTouchEnd.Add(TouchEnd);
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+
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}
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protected override void OnShown()
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{
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base.OnShown();
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- cfg = (HuarongRoadGame)viewData;
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+ object[] arr = viewData as object[];
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+ _cfg = (HuarongRoadGame)arr[0];
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+ _activityID = (int)arr[1];
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- blankItem.visible = false;
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- _gameStart = false;
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- cancellationTokenSource = new CancellationTokenSource();
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- Task task = StartAnimation(cancellationTokenSource.Token);
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+ RefreshData();
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+ _cancellationTokenSource = new CancellationTokenSource();
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+ Task task = StartAnimation(_cancellationTokenSource.Token);
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// 倒计时相关
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//ResetCountdown();
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@@ -193,7 +209,7 @@ namespace GFGGame
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Vector2 lastPos = zeroPos;
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while (num < configStep)
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{
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- int n = Random.Range(0, 4);
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+ int n = UnityEngine.Random.Range(0, 4);
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Vector2 tempPos = zeroPos + dirArr[n];
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if (tempPos != lastPos && tempPos.x >= 0 && tempPos.y >= 0 && tempPos.x < _gridNum && tempPos.y < _gridNum)
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{
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@@ -224,7 +240,8 @@ namespace GFGGame
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_items[itemIndex].position = _gridArr[i, j].pos;
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UI_item item = UI_item.Proxy(_items[itemIndex]);
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item.m_index.text = _gridArr[i, j].num.ToString();
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- item.m_icon.url = string.Format("ui://ActivityHuaRongDao/hrd_1-{0}", _gridArr[i, j].num + 1);
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+ int groupID = _cfg.resArr[0];
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+ item.m_icon.url = ResPathUtil.GetMiniGamePicPath(HuarongRoadCfgArray.Instance.GetCfgsByid(groupID)[_gridArr[i, j].num].resName);
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_items[itemIndex].data = _gridArr[i, j].num;
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UI_item.ProxyEnd();
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++itemIndex;
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@@ -241,7 +258,9 @@ namespace GFGGame
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{
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GObject gObject = UIPackage.CreateObject("ActivityHuaRongDao", "item");
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gObject.name = "item" + i;
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- gObject.onClick.Add(OnItemClick);
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+ //gObject.onClick.Add(OnItemClick);
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+ //gObject.onTouchEnd.Add(TouchEnd);
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+ //gObject.onTouchBegin.Add(TouchBegin);
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_ui.m_items.target.AddChild(gObject);
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UI_item item = UI_item.Proxy(gObject);
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_items.Add(gObject);
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@@ -249,97 +268,134 @@ namespace GFGGame
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}
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}
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- private void OnItemClick(EventContext eventContext)
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+
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+ private void ControlMenuItemVisual(bool show = true)
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{
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- GObject obj = eventContext.sender as GObject;
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- int num = (int)obj.data;
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- Grid newGrid = CheckCanMove(num);
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- if (newGrid != null)
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- {
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- _ui.m_items.target.touchable = false;
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- obj.TweenMove(newGrid.pos, 0.1f).OnComplete(() =>
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- {
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- _ui.m_items.target.touchable = true;
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- if (CheckWin())
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- {
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- _ui.m_maskGlobal.visible = true;
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- Win(cancellationTokenSource.Token);
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- }
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- });
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- }
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+ _ui.m_btnBack.visible = show;
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+ _ui.m_btnLookPic.visible = show;
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+ _ui.m_btnHidePic.visible = show;
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+ _ui.m_btnRefresh.visible = show;
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+ }
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+
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+ private Vector2 inputPos = new Vector2();
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+
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+ private void TouchBegin(EventContext context)
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+ {
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+ inputPos.x = context.inputEvent.x;
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+ inputPos.y = context.inputEvent.y;
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}
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- private Grid CheckCanMove(int num)
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+ private void TouchEnd(EventContext context)
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{
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- int indexX = 0;
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- int indexY = 0;
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+ GridInfo numGrid = null;
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+ GridInfo nullGrid = new GridInfo();
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- // 找到格子
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+ // 找到空格子
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for (int i = 0; i < _gridNum; i++)
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{
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for (int j = 0; j < _gridNum; j++)
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{
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- if (_gridArr[i, j].num == num)
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+ if (_gridArr[i, j].num == 0)
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{
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- indexX = i;
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- indexY = j;
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+ nullGrid.row = i;
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+ nullGrid.col = j;
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break;
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}
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}
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}
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- // 判断格子四个方向是否有空格
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- if (CheckHaveNullGrid(indexX - 1, indexY) || CheckHaveNullGrid(indexX, indexY - 1)
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- || CheckHaveNullGrid(indexX + 1, indexY) || CheckHaveNullGrid(indexX, indexY + 1))
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+ // 左
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+ if ((context.inputEvent.x - inputPos.x) < 0 && Mathf.Abs(context.inputEvent.x - inputPos.x) > Mathf.Abs(context.inputEvent.y - inputPos.y))
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{
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- return UpdateGridInfo(num);
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+ numGrid = CheckHaveNumGrid(nullGrid.row, nullGrid.col + 1);
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+ }
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+
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+ // 右
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+ if ((context.inputEvent.x - inputPos.x) > 0 && Mathf.Abs(context.inputEvent.x - inputPos.x) > Mathf.Abs(context.inputEvent.y - inputPos.y))
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+ {
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+ numGrid = CheckHaveNumGrid(nullGrid.row, nullGrid.col - 1);
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+ }
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+
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+ // 上
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+ if ((context.inputEvent.y - inputPos.y) < 0 && Mathf.Abs(context.inputEvent.y - inputPos.y) > Mathf.Abs(context.inputEvent.x - inputPos.x))
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+ {
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+ numGrid = CheckHaveNumGrid(nullGrid.row + 1, nullGrid.col);
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+ }
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+
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+ // 下
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+ if ((context.inputEvent.y - inputPos.y) > 0 && Mathf.Abs(context.inputEvent.y - inputPos.y) > Mathf.Abs(context.inputEvent.x - inputPos.x))
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+ {
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+ numGrid = CheckHaveNumGrid(nullGrid.row - 1, nullGrid.col);
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+ }
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+
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+ if (numGrid != null)
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+ {
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+ int num = numGrid.num;
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+ Grid grid = UpdateGridInfo(numGrid, nullGrid);
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+ MoveItem(grid, num);
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}
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- return null;
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}
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- private bool CheckHaveNullGrid(int indexX, int indexY)
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+ private void MoveItem(Grid newGrid, int changeNum)
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{
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- if (indexX >= 0 && indexX < _gridNum)
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+ for(int i = 0; i < _items.Count; i++)
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{
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- if (indexY >= 0 && indexY < _gridNum)
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+ GObject obj = _items[i];
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+ int num = (int)obj.data;
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+
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+ if(num == changeNum)
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{
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- return _gridArr[indexX, indexY].num == 0;
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+ _ui.m_maskGlobal.visible = true;
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+ obj.TweenMove(newGrid.pos, 0.1f).OnComplete(() =>
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+ {
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+ _ui.m_maskGlobal.visible = false;
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+ if (CheckWin())
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+ {
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+ ControlMenuItemVisual(false);
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+ Win(_cancellationTokenSource.Token);
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+ }
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+ });
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+ return;
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}
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}
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-
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- return false;
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}
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- private Grid UpdateGridInfo(int num)
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+ /// <summary>
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+ /// 查看空白格附近是否存在数字格
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+ /// </summary>
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+ /// <param name="indexX"></param>
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+ /// <param name="indexY"></param>
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+ /// <returns></returns>
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+ private GridInfo CheckHaveNumGrid(int indexX, int indexY)
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{
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- Vector2 nullGridindex = new Vector2(-1, 0);
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- Vector2 numGridindex = new Vector2(-1, 0);
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-
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-
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- for (int i = 0; i < _gridNum; i++)
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+ if (indexX >= 0 && indexX < _gridNum)
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{
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- for (int j = 0; j < _gridNum; j++)
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+ if (indexY >= 0 && indexY < _gridNum)
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{
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- if (_gridArr[i, j].num == num)
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- {
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- numGridindex = new Vector2(i, j);
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- }
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- else if (_gridArr[i, j].num == 0)
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- {
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- nullGridindex = new Vector2(i, j);
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- }
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- if (numGridindex.x != -1 && nullGridindex.x != -1)
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- {
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- break;
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- }
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+ GridInfo grid = new GridInfo();
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+ grid.row = indexX;
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+ grid.col = indexY;
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+ grid.num = _gridArr[indexX, indexY].num;
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+ return grid;
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}
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}
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- _gridArr[(int)numGridindex.x, (int)numGridindex.y].num = 0;
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- _gridArr[(int)nullGridindex.x, (int)nullGridindex.y].num = num;
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+ return null;
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+ }
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+
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+ /// <summary>
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+ /// 交换数字格和空白格的数据
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+ /// </summary>
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+ /// <param name="numGrid"></param>
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+ /// <param name="nullGrid"></param>
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+ /// <returns></returns>
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+ private Grid UpdateGridInfo(GridInfo numGrid, GridInfo nullGrid)
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+ {
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+ _gridArr[numGrid.row, numGrid.col].num = 0;
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+ _gridArr[nullGrid.row, nullGrid.col].num = numGrid.num;
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- return _gridArr[(int)nullGridindex.x, (int)nullGridindex.y];
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+ return _gridArr[nullGrid.row, nullGrid.col];
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}
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private bool CheckWin()
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@@ -383,43 +439,29 @@ namespace GFGGame
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private async Task Win(CancellationToken cancellationToken)
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{
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- await Task.Delay(200, cancellationToken);
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- blankItem.visible = true;
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- blankItem.position = _gridArr[0, 0].pos;
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- UI_item item = UI_item.Proxy(blankItem);
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- item.m_icon.url = string.Format("ui://ActivityHuaRongDao/hrd_1-{0}", 1);
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- UI_item.ProxyEnd();
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- await Task.Delay(400, cancellationToken);
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-
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- // 关卡推进
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- int passLevel = cfg.resArr[0];
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- ActivityHuaRongDaoEntryView.curLevel = Mathf.Max(passLevel, ActivityHuaRongDaoEntryView.curLevel);
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- EventAgent.DispatchEvent(ConstMessage.ACTIVITY_HUARONGDAO_UPDATE);
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- // 弹出成功界面
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- ViewManager.Show<ActivityHuaRongDaoSuccessView>(cfg);
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- }
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-
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-
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- private int countDownNum;
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- private void Countdown(object param)
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- {
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- _ui.m_seconds.text = countDownNum.ToString() + "s";
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- --countDownNum;
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+ // 请求游戏结束协议
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+ await MiniGameProxy.ReqMiniGameEnd(_cfg.id, _cfg.type, 0, true, _activityID, false);
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- if (countDownNum < 0)
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+ // 成功动画
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+ _ui.m_showMask.Play(async () =>
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{
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- _ui.m_tips.visible = false;
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- Timers.inst.Remove(Countdown);
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+ _ui.m_hideMask.Play();
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_gameStart = true;
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- return;
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- }
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- }
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- private void ResetCountdown()
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- {
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- countDownNum = 3;
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- _ui.m_tips.visible = true;
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- Timers.inst.Remove(Countdown);
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+ await Task.Delay(400, cancellationToken);
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+
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+ // 刷新华容道入口界面UI
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+ EventAgent.DispatchEvent(ConstMessage.ACTIVITY_HUARONGDAO_UPDATE);
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+ // 弹出成功界面
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+ ViewManager.Show<ActivityHuaRongDaoSuccessView>(_cfg);
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+ });
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+ await Task.Delay(200, cancellationToken);
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+ _blankItem.visible = true;
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+ _blankItem.position = _gridArr[0, 0].pos;
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+ UI_item item = UI_item.Proxy(_blankItem);
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+ int groupID = _cfg.resArr[0];
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+ item.m_icon.url = ResPathUtil.GetMiniGamePicPath(HuarongRoadCfgArray.Instance.GetCfgsByid(groupID)[0].resName);
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+ UI_item.ProxyEnd();
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}
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private void OnBtnBackClick()
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@@ -477,10 +519,10 @@ namespace GFGGame
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});
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await Task.Delay(200, cancellationToken);
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- numList = GetArrByConfigStep(cfg.step);
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+ numList = GetArrByConfigStep(_cfg.step);
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while (CheckListCorrect(numList))
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{
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- numList = GetArrByConfigStep(cfg.step);
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+ numList = GetArrByConfigStep(_cfg.step);
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}
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SetGridInfo(numList);
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InitItems();
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@@ -492,14 +534,22 @@ namespace GFGGame
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}
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}
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+ private void RefreshData()
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+ {
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+ _blankItem.visible = false;
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+ _gameStart = false;
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+ _ui.m_state.selectedIndex = 0;
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+ ControlMenuItemVisual();
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+ }
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+
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// 取消异步函数
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public void StopMyAsyncFunction()
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{
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- if (cancellationTokenSource != null)
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+ if (_cancellationTokenSource != null)
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{
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- cancellationTokenSource.Cancel();
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- cancellationTokenSource.Dispose();
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- cancellationTokenSource = null;
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+ _cancellationTokenSource.Cancel();
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+ _cancellationTokenSource.Dispose();
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+ _cancellationTokenSource = null;
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}
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}
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@@ -524,28 +574,27 @@ namespace GFGGame
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items[itemIndex].position = _gridArr[i, j].pos;
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UI_item item = UI_item.Proxy(items[itemIndex]);
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item.m_index.text = _gridArr[i, j].num.ToString();
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- item.m_icon.url = string.Format("ui://ActivityHuaRongDao/hrd_1-{0}", _gridArr[i, j].num + 1);
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+ //item.m_icon.url = string.Format("ui://ActivityHuaRongDao/hrd_1-{0}", _gridArr[i, j].num + 1);
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+ int groupID = _cfg.resArr[0];
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+ item.m_icon.url = ResPathUtil.GetMiniGamePicPath(HuarongRoadCfgArray.Instance.GetCfgsByid(groupID)[_gridArr[i, j].num].resName);
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UI_item.ProxyEnd();
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++itemIndex;
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}
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}
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}
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- private void OnClickBtnShowOriginPic()
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- {
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- _ui.m_items.target.visible = false;
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- _ui.m_itemsOrigin.target.visible = true;
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- }
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-
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- private void OnClickBtnHideOriginPic()
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+ private void OnChangeLookOriginState()
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{
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- _ui.m_items.target.visible = true;
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- _ui.m_itemsOrigin.target.visible = false;
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+ bool look = (_ui.m_state.selectedIndex == 1);
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+ _ui.m_maskTouch.touchable = !look;
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+ _ui.m_items.target.visible = !look;
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+ _ui.m_itemsOrigin.target.visible = look;
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}
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private void OnClickBtnRefresh()
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{
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- StartAnimation(cancellationTokenSource.Token);
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+ _ui.m_state.selectedIndex = 0;
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+ StartAnimation(_cancellationTokenSource.Token);
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}
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}
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}
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