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修改华容道的点击逻辑为滑动

leiyasi 1 an în urmă
părinte
comite
2ab5e3198f

+ 6 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_ActivityHuaRongDaoEntryUI.cs

@@ -15,6 +15,8 @@ namespace UI.ActivityHuaRongDao
         public GTextField m_txtTime;
         public GButton m_btnStart;
         public GButton m_btnBack;
+        public Transition m_hide;
+        public Transition m_show;
         public const string URL = "ui://wf8geywtltoy4";
         public const string PACKAGE_NAME = "ActivityHuaRongDao";
         public const string RES_NAME = "ActivityHuaRongDaoEntryUI";
@@ -70,6 +72,8 @@ namespace UI.ActivityHuaRongDao
             m_txtTime = (GTextField)comp.GetChild("txtTime");
             m_btnStart = (GButton)comp.GetChild("btnStart");
             m_btnBack = (GButton)comp.GetChild("btnBack");
+            m_hide = comp.GetTransition("hide");
+            m_show = comp.GetTransition("show");
         }
         public void Dispose(bool disposeTarget = false)
         {
@@ -82,6 +86,8 @@ namespace UI.ActivityHuaRongDao
             m_txtTime = null;
             m_btnStart = null;
             m_btnBack = null;
+            m_hide = null;
+            m_show = null;
             if(disposeTarget && target != null)
             {
                 target.RemoveFromParent();

+ 3 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityHuaRongDao/UI_ActivityHuaRongDaoUI.cs

@@ -17,6 +17,7 @@ namespace UI.ActivityHuaRongDao
         public GButton m_btnRefresh;
         public UI_items m_items;
         public UI_items m_itemsOrigin;
+        public GGraph m_maskTouch;
         public GGraph m_mask;
         public GGraph m_maskGlobal;
         public GButton m_btnBack;
@@ -79,6 +80,7 @@ namespace UI.ActivityHuaRongDao
             m_btnRefresh = (GButton)comp.GetChild("btnRefresh");
             m_items = (UI_items)UI_items.Create(comp.GetChild("items"));
             m_itemsOrigin = (UI_items)UI_items.Create(comp.GetChild("itemsOrigin"));
+            m_maskTouch = (GGraph)comp.GetChild("maskTouch");
             m_mask = (GGraph)comp.GetChild("mask");
             m_maskGlobal = (GGraph)comp.GetChild("maskGlobal");
             m_btnBack = (GButton)comp.GetChild("btnBack");
@@ -100,6 +102,7 @@ namespace UI.ActivityHuaRongDao
             m_items = null;
             m_itemsOrigin.Dispose();
             m_itemsOrigin = null;
+            m_maskTouch = null;
             m_mask = null;
             m_maskGlobal = null;
             m_btnBack = null;

+ 3 - 3
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/RoleInfo/UI_RoleInfoUI.cs

@@ -30,8 +30,8 @@ namespace UI.RoleInfo
         public GButton m_btnSkill;
         public GTextField m_txtRoleID;
         public GButton m_btnCopy;
-        public GButton m_btnSetting;
         public GButton m_btnHuaRongDao;
+        public GButton m_btnSetting;
         public Transition m_Hide;
         public Transition m_Show;
         public const string URL = "ui://374k3dwvd4iw6k";
@@ -104,8 +104,8 @@ namespace UI.RoleInfo
             m_btnSkill = (GButton)comp.GetChild("btnSkill");
             m_txtRoleID = (GTextField)comp.GetChild("txtRoleID");
             m_btnCopy = (GButton)comp.GetChild("btnCopy");
-            m_btnSetting = (GButton)comp.GetChild("btnSetting");
             m_btnHuaRongDao = (GButton)comp.GetChild("btnHuaRongDao");
+            m_btnSetting = (GButton)comp.GetChild("btnSetting");
             m_Hide = comp.GetTransition("Hide");
             m_Show = comp.GetTransition("Show");
         }
@@ -137,8 +137,8 @@ namespace UI.RoleInfo
             m_btnSkill = null;
             m_txtRoleID = null;
             m_btnCopy = null;
-            m_btnSetting = null;
             m_btnHuaRongDao = null;
+            m_btnSetting = null;
             m_Hide = null;
             m_Show = null;
             if(disposeTarget && target != null)

+ 63 - 9
GameClient/Assets/Game/HotUpdate/Views/ActivityHuaRongDao/ActivityHuaRongDaoEntryView.cs

@@ -3,14 +3,16 @@ using UnityEngine;
 using UI.ActivityHuaRongDao;
 using System.Collections.Generic;
 using FairyGUI;
+using System.Threading.Tasks;
+using ET;
 
 namespace GFGGame
 {
     public class ActivityHuaRongDaoEntryView : BaseWindow
     {
         private UI_ActivityHuaRongDaoEntryUI _ui;
-        public static int curLevel;
-        private int haveTimes = 1;
+        private int curLevel;
+        private int _activityID;
         private List<int> IDList;
 
         protected override void OnInit()
@@ -44,28 +46,34 @@ namespace GFGGame
             base.Dispose();
         }
 
-        protected override void OnShown()
+        protected override async void OnShown()
         {
             base.OnShown();
 
-            InitInfo();
+            _ui.m_hide.Play();
+            InitActivityID();
+            await InitInfo();
+            _ui.m_show.Play();
+            UpdateTime(null);
+            Timers.inst.Add(1, 0, UpdateTime);
         }
 
         protected override void OnHide()
         {
             base.OnHide();
+            Timers.inst.Remove(UpdateTime);
         }
 
         protected override void AddEventListener()
         {
             base.AddEventListener();
-            EventAgent.AddEventListener(ConstMessage.ACTIVITY_HUARONGDAO_UPDATE, InitInfo);
+            EventAgent.AddEventListener(ConstMessage.ACTIVITY_HUARONGDAO_UPDATE, UpdateUI);
         }
 
         protected override void RemoveEventListener()
         {
             base.RemoveEventListener();
-            EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_HUARONGDAO_UPDATE, InitInfo);
+            EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_HUARONGDAO_UPDATE, UpdateUI);
         }
 
         private void InitIDList()
@@ -79,8 +87,15 @@ namespace GFGGame
             }
         }
 
-        private void InitInfo()
+        private void UpdateUI()
+        {
+            InitInfo();
+        }
+
+        private async Task InitInfo()
         {
+            curLevel = await GetCurLevel(_activityID);
+
             RoleLimitData limitData = RoleLimitDataManager.GetLimitData(HuarongRoadGameArray.Instance.GetCfg(IDList[curLevel]).comsumeLimit);
             int times = limitData.TotalPlayMax - limitData.PlayTimes;
 
@@ -152,9 +167,48 @@ namespace GFGGame
             }
         }
 
-        private void OnBtnStartClick()
+        private async void OnBtnStartClick()
+        {
+            HuarongRoadGame cfg = HuarongRoadGameArray.Instance.dataArray[curLevel];
+            var result = await MiniGameProxy.ReqMiniGameStart(cfg.id, cfg.type, _activityID);
+            if (!result) return;
+
+            ViewManager.Show<ActivityHuaRongDaoView>(new object[] { cfg, _activityID });
+        }
+
+        private async Task<int> GetCurLevel(int id)
+        {
+            var result = await MiniGameProxy.ReqGetChallengeReward(id);
+            if (!result)
+            {
+                return -1;
+            }
+
+            for(int i = 0;i < MiniGameDateManager.Instance.gameinfoList.Count; i++)
+            {
+                if (!MiniGameDateManager.Instance.gameinfoList[i].IsCleared)
+                {
+                    return i;
+                }
+            }
+
+            return -1;
+        }
+
+        private void InitActivityID()
+        {
+            _activityID = 5003;
+        }
+
+        private void UpdateTime(object param)
         {
-            ViewManager.Show<ActivityHuaRongDaoView>(HuarongRoadGameArray.Instance.GetCfg(IDList[curLevel]));
+            long curTime = TimeHelper.ServerNow();
+            var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(_activityID);
+            if (activityInfo != null)
+            {
+                long endTime = activityInfo.EndTime;
+                _ui.m_txtTime.text = "剩余" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
+            }
         }
     }
 }

+ 173 - 124
GameClient/Assets/Game/HotUpdate/Views/ActivityHuaRongDao/ActivityHuaRongDaoView.cs

@@ -5,6 +5,7 @@ using UI.ActivityHuaRongDao;
 using FairyGUI;
 using System.Threading.Tasks;
 using System.Threading;
+using System;
 
 namespace GFGGame
 {
@@ -13,7 +14,14 @@ namespace GFGGame
         private UI_ActivityHuaRongDaoUI _ui;
         public class Grid
         {
-            public Vector2 pos;
+            public Vector2 pos; // UI坐标
+            public int num;
+        }
+
+        public class GridInfo
+        {
+            public int col;
+            public int row;
             public int num;
         }
 
@@ -21,9 +29,10 @@ namespace GFGGame
         private readonly int _gridNum = 3;
         private List<GObject> _items;
         private bool _gameStart;
-        private HuarongRoadGame cfg;
-        private CancellationTokenSource cancellationTokenSource;
-        private GObject blankItem;
+        private HuarongRoadGame _cfg;
+        private int _activityID;
+        private CancellationTokenSource _cancellationTokenSource;
+        private GObject _blankItem;
 
         public override void Dispose()
         {
@@ -42,35 +51,42 @@ namespace GFGGame
             packageName = UI_ActivityHuaRongDaoUI.PACKAGE_NAME;
             _ui = UI_ActivityHuaRongDaoUI.Create();
             viewCom = _ui.target;
+            isfullScreen = true;
             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("quanping_moren_bg");
             isReturnView = true;
 
             _ui.m_item.target.visible = false;
             _ui.m_btnBack.onClick.Add(OnBtnBackClick);
-            _ui.m_btnLookPic.onClick.Add(OnClickBtnShowOriginPic);
-            _ui.m_btnHidePic.onClick.Add(OnClickBtnHideOriginPic);
+            _ui.m_state.onChanged.Add(OnChangeLookOriginState);
+            //_ui.m_btnLookPic.onClick.Add(OnClickBtnShowOriginPic);
+            //_ui.m_btnHidePic.onClick.Add(OnClickBtnHideOriginPic);
             _ui.m_btnRefresh.onClick.Add(OnClickBtnRefresh);
 
             InitGridInfo();
             CreateItems();
             // 初始化空白处图片
-            if (blankItem == null)
+            if (_blankItem == null)
             {
-                blankItem = UIPackage.CreateObject("ActivityHuaRongDao", "item");
-                _ui.target.AddChild(blankItem);
+                _blankItem = UIPackage.CreateObject("ActivityHuaRongDao", "item");
+                _ui.target.AddChild(_blankItem);
             }
+
+            _ui.m_maskTouch.onTouchBegin.Add(TouchBegin);
+            _ui.m_maskTouch.onTouchEnd.Add(TouchEnd);
+
         }
 
         protected override void OnShown()
         {
             base.OnShown();
 
-            cfg = (HuarongRoadGame)viewData;
+            object[] arr = viewData as object[];
+            _cfg = (HuarongRoadGame)arr[0];
+            _activityID = (int)arr[1];
 
-            blankItem.visible = false;
-            _gameStart = false;
-            cancellationTokenSource = new CancellationTokenSource();
-            Task task = StartAnimation(cancellationTokenSource.Token);
+            RefreshData();
+            _cancellationTokenSource = new CancellationTokenSource();
+            Task task = StartAnimation(_cancellationTokenSource.Token);
 
             // 倒计时相关
             //ResetCountdown();
@@ -193,7 +209,7 @@ namespace GFGGame
             Vector2 lastPos = zeroPos;
             while (num < configStep)
             {
-                int n = Random.Range(0, 4);
+                int n = UnityEngine.Random.Range(0, 4);
                 Vector2 tempPos = zeroPos + dirArr[n];
                 if (tempPos != lastPos && tempPos.x >= 0 && tempPos.y >= 0 && tempPos.x < _gridNum && tempPos.y < _gridNum)
                 {
@@ -224,7 +240,8 @@ namespace GFGGame
                     _items[itemIndex].position = _gridArr[i, j].pos;
                     UI_item item = UI_item.Proxy(_items[itemIndex]);
                     item.m_index.text = _gridArr[i, j].num.ToString();
-                    item.m_icon.url = string.Format("ui://ActivityHuaRongDao/hrd_1-{0}", _gridArr[i, j].num + 1);
+                    int groupID = _cfg.resArr[0];
+                    item.m_icon.url = ResPathUtil.GetMiniGamePicPath(HuarongRoadCfgArray.Instance.GetCfgsByid(groupID)[_gridArr[i, j].num].resName);
                     _items[itemIndex].data = _gridArr[i, j].num;
                     UI_item.ProxyEnd();
                     ++itemIndex;
@@ -241,7 +258,9 @@ namespace GFGGame
             {
                 GObject gObject = UIPackage.CreateObject("ActivityHuaRongDao", "item");
                 gObject.name = "item" + i;
-                gObject.onClick.Add(OnItemClick);
+                //gObject.onClick.Add(OnItemClick);
+                //gObject.onTouchEnd.Add(TouchEnd);
+                //gObject.onTouchBegin.Add(TouchBegin);
                 _ui.m_items.target.AddChild(gObject);
                 UI_item item = UI_item.Proxy(gObject);
                 _items.Add(gObject);
@@ -249,97 +268,134 @@ namespace GFGGame
             }
         }
 
-        private void OnItemClick(EventContext eventContext)
+
+        private void ControlMenuItemVisual(bool show = true)
         {
-            GObject obj = eventContext.sender as GObject;
-            int num = (int)obj.data;
-            Grid newGrid = CheckCanMove(num);
-            if (newGrid != null)
-            {
-                _ui.m_items.target.touchable = false;
-                obj.TweenMove(newGrid.pos, 0.1f).OnComplete(() =>
-                {
-                    _ui.m_items.target.touchable = true;
-                    if (CheckWin())
-                    {
-                        _ui.m_maskGlobal.visible = true;
-                        Win(cancellationTokenSource.Token);
-                    }
-                });
-            }
+            _ui.m_btnBack.visible = show;
+            _ui.m_btnLookPic.visible = show;
+            _ui.m_btnHidePic.visible = show;
+            _ui.m_btnRefresh.visible = show;
+        }
+
+        private Vector2 inputPos = new Vector2();
+
+        private void TouchBegin(EventContext context)
+        {
+            inputPos.x = context.inputEvent.x;
+            inputPos.y = context.inputEvent.y;
         }
 
-        private Grid CheckCanMove(int num)
+        private void TouchEnd(EventContext context)
         {
-            int indexX = 0;
-            int indexY = 0;
+            GridInfo numGrid = null;
+            GridInfo nullGrid = new GridInfo();
 
-            // 找到格子
+            // 找到格子
             for (int i = 0; i < _gridNum; i++)
             {
                 for (int j = 0; j < _gridNum; j++)
                 {
-                    if (_gridArr[i, j].num == num)
+                    if (_gridArr[i, j].num == 0)
                     {
-                        indexX = i;
-                        indexY = j;
+                        nullGrid.row = i;
+                        nullGrid.col = j;
                         break;
                     }
                 }
             }
 
-            // 判断格子四个方向是否有空格
-            if (CheckHaveNullGrid(indexX - 1, indexY) || CheckHaveNullGrid(indexX, indexY - 1)
-                || CheckHaveNullGrid(indexX + 1, indexY) || CheckHaveNullGrid(indexX, indexY + 1))
+            // 左
+            if ((context.inputEvent.x - inputPos.x) < 0 && Mathf.Abs(context.inputEvent.x - inputPos.x) > Mathf.Abs(context.inputEvent.y - inputPos.y))
             {
-                return UpdateGridInfo(num);
+                numGrid = CheckHaveNumGrid(nullGrid.row, nullGrid.col + 1);
+            }
+
+            // 右
+            if ((context.inputEvent.x - inputPos.x) > 0 && Mathf.Abs(context.inputEvent.x - inputPos.x) > Mathf.Abs(context.inputEvent.y - inputPos.y))
+            {
+                numGrid = CheckHaveNumGrid(nullGrid.row, nullGrid.col - 1);
+            }
+
+            // 上
+            if ((context.inputEvent.y - inputPos.y) < 0 && Mathf.Abs(context.inputEvent.y - inputPos.y) > Mathf.Abs(context.inputEvent.x - inputPos.x))
+            {
+                numGrid = CheckHaveNumGrid(nullGrid.row + 1, nullGrid.col);
+            }
+
+            // 下
+            if ((context.inputEvent.y - inputPos.y) > 0 && Mathf.Abs(context.inputEvent.y - inputPos.y) > Mathf.Abs(context.inputEvent.x - inputPos.x))
+            {
+                numGrid = CheckHaveNumGrid(nullGrid.row - 1, nullGrid.col);
+            }
+
+            if (numGrid != null)
+            {
+                int num = numGrid.num;
+                Grid grid = UpdateGridInfo(numGrid, nullGrid);
+                MoveItem(grid, num);
             }
 
-            return null;
         }
 
-        private bool CheckHaveNullGrid(int indexX, int indexY)
+        private void MoveItem(Grid newGrid, int changeNum)
         {
-            if (indexX >= 0 && indexX < _gridNum)
+            for(int i = 0; i < _items.Count; i++)
             {
-                if (indexY >= 0 && indexY < _gridNum)
+                GObject obj = _items[i];
+                int num = (int)obj.data;
+
+                if(num == changeNum)
                 {
-                    return _gridArr[indexX, indexY].num == 0;
+                    _ui.m_maskGlobal.visible = true;
+                    obj.TweenMove(newGrid.pos, 0.1f).OnComplete(() =>
+                    {
+                        _ui.m_maskGlobal.visible = false;
+                        if (CheckWin())
+                        {
+                            ControlMenuItemVisual(false);
+                            Win(_cancellationTokenSource.Token);
+                        }
+                    });
+                    return;
                 }
             }
-
-            return false;
         }
 
-        private Grid UpdateGridInfo(int num)
+        /// <summary>
+        /// 查看空白格附近是否存在数字格
+        /// </summary>
+        /// <param name="indexX"></param>
+        /// <param name="indexY"></param>
+        /// <returns></returns>
+        private GridInfo CheckHaveNumGrid(int indexX, int indexY)
         {
-            Vector2 nullGridindex = new Vector2(-1, 0);
-            Vector2 numGridindex = new Vector2(-1, 0);
-
-
-            for (int i = 0; i < _gridNum; i++)
+            if (indexX >= 0 && indexX < _gridNum)
             {
-                for (int j = 0; j < _gridNum; j++)
+                if (indexY >= 0 && indexY < _gridNum)
                 {
-                    if (_gridArr[i, j].num == num)
-                    {
-                        numGridindex = new Vector2(i, j);
-                    }
-                    else if (_gridArr[i, j].num == 0)
-                    {
-                        nullGridindex = new Vector2(i, j);
-                    }
-                    if (numGridindex.x != -1 && nullGridindex.x != -1)
-                    {
-                        break;
-                    }
+                    GridInfo grid = new GridInfo();
+                    grid.row = indexX;
+                    grid.col = indexY;
+                    grid.num = _gridArr[indexX, indexY].num;
+                    return grid;
                 }
             }
 
-            _gridArr[(int)numGridindex.x, (int)numGridindex.y].num = 0;
-            _gridArr[(int)nullGridindex.x, (int)nullGridindex.y].num = num;
+            return null;
+        }
+
+        /// <summary>
+        /// 交换数字格和空白格的数据
+        /// </summary>
+        /// <param name="numGrid"></param>
+        /// <param name="nullGrid"></param>
+        /// <returns></returns>
+        private Grid UpdateGridInfo(GridInfo numGrid, GridInfo nullGrid)
+        {
+            _gridArr[numGrid.row, numGrid.col].num = 0;
+            _gridArr[nullGrid.row, nullGrid.col].num = numGrid.num;
 
-            return _gridArr[(int)nullGridindex.x, (int)nullGridindex.y];
+            return _gridArr[nullGrid.row, nullGrid.col];
         }
 
         private bool CheckWin()
@@ -383,43 +439,29 @@ namespace GFGGame
 
         private async Task Win(CancellationToken cancellationToken)
         {
-            await Task.Delay(200, cancellationToken);
-            blankItem.visible = true;
-            blankItem.position = _gridArr[0, 0].pos;
-            UI_item item = UI_item.Proxy(blankItem);
-            item.m_icon.url = string.Format("ui://ActivityHuaRongDao/hrd_1-{0}", 1);
-            UI_item.ProxyEnd();
-            await Task.Delay(400, cancellationToken);
-
-            // 关卡推进
-            int passLevel = cfg.resArr[0];
-            ActivityHuaRongDaoEntryView.curLevel = Mathf.Max(passLevel, ActivityHuaRongDaoEntryView.curLevel);
-            EventAgent.DispatchEvent(ConstMessage.ACTIVITY_HUARONGDAO_UPDATE);
-            // 弹出成功界面
-            ViewManager.Show<ActivityHuaRongDaoSuccessView>(cfg);
-        }
-
-
-        private int countDownNum;
-        private void Countdown(object param)
-        {
-            _ui.m_seconds.text = countDownNum.ToString() + "s";
-            --countDownNum;
+            // 请求游戏结束协议
+            await MiniGameProxy.ReqMiniGameEnd(_cfg.id, _cfg.type, 0, true, _activityID, false);
 
-            if (countDownNum < 0)
+            // 成功动画
+            _ui.m_showMask.Play(async () =>
             {
-                _ui.m_tips.visible = false;
-                Timers.inst.Remove(Countdown);
+                _ui.m_hideMask.Play();
                 _gameStart = true;
-                return;
-            }
-        }
 
-        private void ResetCountdown()
-        {
-            countDownNum = 3;
-            _ui.m_tips.visible = true;
-            Timers.inst.Remove(Countdown);
+                await Task.Delay(400, cancellationToken);
+
+                // 刷新华容道入口界面UI
+                EventAgent.DispatchEvent(ConstMessage.ACTIVITY_HUARONGDAO_UPDATE);
+                // 弹出成功界面
+                ViewManager.Show<ActivityHuaRongDaoSuccessView>(_cfg);
+            });
+            await Task.Delay(200, cancellationToken);
+            _blankItem.visible = true;
+            _blankItem.position = _gridArr[0, 0].pos;
+            UI_item item = UI_item.Proxy(_blankItem);
+            int groupID = _cfg.resArr[0];
+            item.m_icon.url = ResPathUtil.GetMiniGamePicPath(HuarongRoadCfgArray.Instance.GetCfgsByid(groupID)[0].resName);
+            UI_item.ProxyEnd();
         }
 
         private void OnBtnBackClick()
@@ -477,10 +519,10 @@ namespace GFGGame
                 });
 
                 await Task.Delay(200, cancellationToken);
-                numList = GetArrByConfigStep(cfg.step);
+                numList = GetArrByConfigStep(_cfg.step);
                 while (CheckListCorrect(numList))
                 {
-                    numList = GetArrByConfigStep(cfg.step);
+                    numList = GetArrByConfigStep(_cfg.step);
                 }
                 SetGridInfo(numList);
                 InitItems();
@@ -492,14 +534,22 @@ namespace GFGGame
             }
         }
 
+        private void RefreshData()
+        {
+            _blankItem.visible = false;
+            _gameStart = false;
+            _ui.m_state.selectedIndex = 0;
+            ControlMenuItemVisual();
+        }
+
         // 取消异步函数
         public void StopMyAsyncFunction()
         {
-            if (cancellationTokenSource != null)
+            if (_cancellationTokenSource != null)
             {
-                cancellationTokenSource.Cancel();
-                cancellationTokenSource.Dispose();
-                cancellationTokenSource = null;
+                _cancellationTokenSource.Cancel();
+                _cancellationTokenSource.Dispose();
+                _cancellationTokenSource = null;
             }
         }
 
@@ -524,28 +574,27 @@ namespace GFGGame
                     items[itemIndex].position = _gridArr[i, j].pos;
                     UI_item item = UI_item.Proxy(items[itemIndex]);
                     item.m_index.text = _gridArr[i, j].num.ToString();
-                    item.m_icon.url = string.Format("ui://ActivityHuaRongDao/hrd_1-{0}", _gridArr[i, j].num + 1);
+                    //item.m_icon.url = string.Format("ui://ActivityHuaRongDao/hrd_1-{0}", _gridArr[i, j].num + 1);
+                    int groupID = _cfg.resArr[0];
+                    item.m_icon.url = ResPathUtil.GetMiniGamePicPath(HuarongRoadCfgArray.Instance.GetCfgsByid(groupID)[_gridArr[i, j].num].resName);
                     UI_item.ProxyEnd();
                     ++itemIndex;
                 }
             }
         }
 
-        private void OnClickBtnShowOriginPic()
-        {
-            _ui.m_items.target.visible = false;
-            _ui.m_itemsOrigin.target.visible = true;
-        }
-
-        private void OnClickBtnHideOriginPic()
+        private void OnChangeLookOriginState()
         {
-            _ui.m_items.target.visible = true;
-            _ui.m_itemsOrigin.target.visible = false;
+            bool look = (_ui.m_state.selectedIndex == 1);
+            _ui.m_maskTouch.touchable = !look;
+            _ui.m_items.target.visible = !look;
+            _ui.m_itemsOrigin.target.visible = look;
         }
 
         private void OnClickBtnRefresh()
         {
-            StartAnimation(cancellationTokenSource.Token);
+            _ui.m_state.selectedIndex = 0;
+            StartAnimation(_cancellationTokenSource.Token);
         }
     }
 }

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/RoleInfo/RoleInfoView.cs

@@ -52,7 +52,7 @@ namespace GFGGame
             _ui.m_badgeList.itemRenderer = OnRenderBadgeListItem;
 
             _ui.m_btnHuaRongDao.onClick.Add(OnBtnHuaRongDaoClick);
-            _ui.m_btnHuaRongDao.visible = false;
+            //_ui.m_btnHuaRongDao.visible = false;
         }
 
         protected override void AddEventListener()

BIN
GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0!a.png


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GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_atlas0.png


BIN
GameClient/Assets/ResIn/UI/ActivityHuaRongDao/ActivityHuaRongDao_fui.bytes


BIN
GameClient/Assets/ResIn/UI/RoleInfo/RoleInfo_fui.bytes