| 
					
				 | 
			
			
				@@ -40,8 +40,9 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 #if UNITY_ANDROID 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            int index = Application.persistentDataPath.IndexOf("Android"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            path = index < 0 ? path : Application.persistentDataPath.Substring(0, index); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            path = Application.persistentDataPath.IndexOf("Android") > 0 ? path.Substring(0, Application.persistentDataPath.IndexOf("Android")) + "Pictures/万世镜" : path + "/Pictures/万世镜"; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 #endif 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             //判断目录是否存在,不存在则会创建目录 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             if (!Directory.Exists(path)) 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -57,25 +58,16 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             string fileName = DateUtils.Instance.GetCurTime() + ".png"; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            path = path + "/" + fileName; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Debug.Log("文件路径:" + path); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Texture2D tex = this.viewData as Texture2D; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             byte[] bytes = tex.EncodeToPNG();//将纹理数据,转化成一个png图片 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            try 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                FileStream newFs = new FileStream(path, FileMode.Create, FileAccess.Write); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                newFs.Write(bytes, 0, bytes.Length); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                newFs.Close(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                newFs.Dispose(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            catch (Exception ex) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                throw new Exception("保存失败, error:" + ex.Message); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            // string path = Application.persistentDataPath.Substring(0, Application.persistentDataPath.IndexOf("Android")); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            // File.WriteAllBytes(path, bytes); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            File.WriteAllBytes(path + "/Pictures/Screenshots/" + fileName, bytes); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             Timers.inst.StartCoroutine(GetSaveState(path));// (); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            string[] paths = new string[1]; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            paths[0] = path; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            ScanFile(paths); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private IEnumerator GetSaveState(string path) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -85,6 +77,18 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 PromptController.Instance.ShowFloatTextPrompt("保存成功"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        //刷新图片,显示到相册中 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        void ScanFile(string[] path) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            using (AndroidJavaClass PlayerActivity = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                AndroidJavaObject playerActivity = PlayerActivity.GetStatic<AndroidJavaObject>("currentActivity"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                using (AndroidJavaObject Conn = new AndroidJavaObject("android.media.MediaScannerConnection", playerActivity, null)) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    Conn.CallStatic("scanFile", playerActivity, path, null, null); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         protected override void OnHide() 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             base.OnHide(); 
			 |