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@@ -14,6 +14,8 @@ namespace GFGGame
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private GoWrapper _wrapper;
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private GameObject _gameObject1;
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private GoWrapper _wrapper1;
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+ //正在显示的套装id
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+ private int _suitIdShowing;
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private int guideId = 0;//0:没有引导 1:首次获得套装2:首次获得套装部件
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public override void Dispose()
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@@ -55,6 +57,7 @@ namespace GFGGame
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protected override void OnHide()
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{
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base.OnHide();
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+ _suitIdShowing = 0;
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if (_sceneObject != null)
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{
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GameObject.Destroy(_sceneObject);
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@@ -76,6 +79,13 @@ namespace GFGGame
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TryCompleteGuide();
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}
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+ public override void Refresh()
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+ {
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+ int itemId = (int)viewData;
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+ guideId = 0;
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+ UpdateView(itemId);
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+ }
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+
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private void OnClickBg()
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{
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int itemId = GetSuitItemController.TryShow(0);
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@@ -137,23 +147,27 @@ namespace GFGGame
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_ui.m_probar.max = totalCount;
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_ui.m_probar.value = count;
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UpdateItem(itemId);
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- if (_sceneObject != null)
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- {
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- GameObject.Destroy(_sceneObject);
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- _sceneObject = null;
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- }
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- _sceneObject = GameObject.Instantiate(_scenePrefab);
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- int scale = 70;
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- _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
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- SceneController.UpdateRole(itemIds, _sceneObject);
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- if (_wrapper == null)
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+ if(_suitIdShowing == 0 || _suitIdShowing != suitId)
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{
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- _wrapper = new GoWrapper(_sceneObject);
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- _ui.m_holder.SetNativeObject(_wrapper);
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- }
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- else
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- {
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- _wrapper.wrapTarget = _sceneObject;
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+ if (_sceneObject != null)
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+ {
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+ GameObject.Destroy(_sceneObject);
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+ _sceneObject = null;
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+ }
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+ _sceneObject = GameObject.Instantiate(_scenePrefab);
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+ int scale = 70;
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+ _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
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+ SceneController.UpdateRole(itemIds, _sceneObject);
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+ if (_wrapper == null)
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+ {
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+ _wrapper = new GoWrapper(_sceneObject);
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+ _ui.m_holder.SetNativeObject(_wrapper);
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+ }
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+ else
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+ {
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+ _wrapper.wrapTarget = _sceneObject;
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+ }
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+ _suitIdShowing = suitId;
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}
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}
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