zhaoyang 2 жил өмнө
parent
commit
2b6fc33f69

+ 6 - 4
GameClient/Assets/Game/HotUpdate/ServerProxy/ArenaSproxy.cs

@@ -276,11 +276,13 @@ namespace GFGGame
             {
                 if (response.Error == ErrorCode.ERR_Success)
                 {
+                    // if (list.Count < response.data.Count) return false;
                     for (int i = 0; i < response.data.Count; i++)
                     {
                         list[i].cardScore = response.data[i].CardScore;
                         list[i].itemScoreList = response.data[i].SuitScore;
-                        // list[i].itemList = response.data[i].EquipIds;
+                        list[i].itemList = response.DressupList[i].EquipIds;
+                        list[i].cardId = response.DressupList[i].CardId;
                         List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(response.data[i].CardId);
 
                         if (response.data[i].SkillId.Count == skillCfgs.Count)
@@ -341,16 +343,16 @@ namespace GFGGame
             }
 
             arenaTarget.FightDatas.Clear();
-            for (int j = 0; j < ArenaDataManager.Instance.ThemeList.Count; j++)
+            for (int i = 0; i < ArenaDataManager.Instance.ThemeList.Count; i++)
             {
                 if (arenaTarget.Type == FightTargetType.PLAYER)
                 {
-                    FightData roleData = GetFightRoleData(arenaTargetProto.PlayerDressupList[j], arenaTarget.RoleInfo, j);
+                    FightData roleData = GetFightRoleData(arenaTargetProto.PlayerDressupList[i], arenaTarget.RoleInfo, i);
                     arenaTarget.FightDatas.Add(roleData);
                 }
                 else if (arenaTarget.Type == FightTargetType.ROBOT)
                 {
-                    FightData robotData = GetFightRobotData(arenaTargetProto.RobotDressupInfo, j);
+                    FightData robotData = GetFightRobotData(arenaTargetProto.RobotDressupInfo, i);
                     arenaTarget.FightDatas.Add(robotData);
                 }
             }