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@@ -0,0 +1,71 @@
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+using System;
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+using System.Collections;
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+using System.Collections.Generic;
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+using UnityEngine;
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+
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+namespace GFGGame
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+{
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+ public class ActivityAfuGiftDataManager : SingletonBase<ActivityAfuGiftDataManager>
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+ {
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+ private ActivityInfo info;
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+ private bool _isBuy;
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+ //已经领奖levelId
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+ private HashSet<int> _normalRewards = new HashSet<int>();
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+
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+ //已经高级领奖levelId
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+ private HashSet<int> _superRewards = new HashSet<int>();
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+ private List<ActivityLoginCfg> _rewardCfgs;
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+
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+ public List<ActivityLoginCfg> RewardCfgs { get => _rewardCfgs; set => _rewardCfgs = value; }
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+ public ActivityInfo Info { get => info; set => info = value; }
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+
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+ public void InitActivityInfo()
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+ {
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+ Info = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);
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+ RewardCfgs = ActivityLoginCfgArray.Instance.GetCfgsByid(Info.ActivityId);
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+ }
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+
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+ public int GetActivityDay(int activityID)
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+ {
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+ var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(activityID);
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+ return activityInfo == null ? 0 : TimeUtil.GetDay5(activityInfo.StartTime);
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+ }
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+
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+ public int GetMaxPassDay()
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+ {
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+ int rewardDay = ActivityLoginCfgArray.Instance.GetCfgsByid(Info.ActivityId).Count;
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+ return Math.Min(rewardDay, GetActivityDay(Info.ActivityId));
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+ }
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+
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+ public long GetEndTime()
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+ {
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+ var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);
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+ return activityInfo.EndTime;
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+ }
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+
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+ public bool CanGetNormalReward(int id)
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+ {
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+ return !_normalRewards.Contains(id);
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+ }
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+
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+ public bool CanGetSuperReward(int id)
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+ {
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+ return !_superRewards.Contains(id);
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+ }
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+
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+ public void AddNormalReward(int levelId)
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+ {
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+ _normalRewards.Add(levelId);
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+ }
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+
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+ public void AddSuperReward(int levelId)
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+ {
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+ _superRewards.Add(levelId);
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+ }
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+
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+ public void SetIsBuy(bool isBuy)
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+ {
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+ _isBuy = isBuy;
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+ }
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+ }
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+}
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