|
@@ -83,8 +83,15 @@ namespace GFGGame
|
|
|
_ui.m_btnTapLogin.visible = false;
|
|
|
_ui.m_btnLogout.visible = false;
|
|
|
|
|
|
- //初始化平台配置
|
|
|
- QDManager.InitPlatform();
|
|
|
+ if(QDManager.isInited)
|
|
|
+ {
|
|
|
+ EventAgent.DispatchEvent(ConstMessage.ON_PLATFORM_SDK_INITED, true);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ //初始化平台配置
|
|
|
+ QDManager.InitPlatform();
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
protected override void OnHide()
|
|
@@ -125,10 +132,11 @@ namespace GFGGame
|
|
|
ViewManager.Hide<ModalStatusView>();
|
|
|
var success = (bool)context.data;
|
|
|
Debug.Log($"InitPlatform success {success}");
|
|
|
- _ui.m_btnTapLogin.visible = QDManager.IsTaptap;
|
|
|
- _ui.m_btnStart.visible = !QDManager.IsTaptap;
|
|
|
if (success)
|
|
|
{
|
|
|
+ QDManager.isInited = true;
|
|
|
+ _ui.m_btnTapLogin.visible = QDManager.IsTaptap;
|
|
|
+ _ui.m_btnStart.visible = !QDManager.IsTaptap;
|
|
|
//尝试自动登录
|
|
|
OnClickBtnStart();
|
|
|
}
|