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@@ -21,7 +21,9 @@ namespace GFGGame
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//选中的天数index 天数=index+1
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private int onClickDayIndex;
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-
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+ private List<EffectUI> _effectUIs = new List<EffectUI>();
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+ private List<EffectUI> _effectTaskUIs = new List<EffectUI>();
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+
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public override void Dispose()
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{
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if (_ui != null)
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@@ -70,6 +72,8 @@ namespace GFGGame
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public override void Hide()
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{
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Timers.inst.Remove(UpdateTime);
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+ ClearScoreItemEff();
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+ ClearTaskItemEff();
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base.Hide();
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}
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@@ -166,6 +170,7 @@ namespace GFGGame
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private void SetTasks()
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{
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+ ClearTaskItemEff();
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var activity7DaysTaskCfg = Activity7DaysTaskCfgArray.Instance.GetCfg(onClickDayIndex + 1);
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var taskIdArr = activity7DaysTaskCfg.taskIdArr;
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//排序根据领取状态
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@@ -203,6 +208,10 @@ namespace GFGGame
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{
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item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
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}
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+ if (item.m_c1.selectedIndex == 1){
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+ EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_holderfTaskEff, "ui_Small_parts", "store_button_public");
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+ _effectTaskUIs.Add(_effectUI);
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+ }
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item.m_listTaskReward.data = TaskDataManager.Instance.GetReward(taskCfg);
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item.m_listTaskReward.numItems = TaskDataManager.Instance.GetReward(taskCfg).Length;
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RedDotController.Instance.SetComRedDot(item.m_GetRewardBt.target, item.m_c1.selectedIndex == 1);
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@@ -234,6 +243,7 @@ namespace GFGGame
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//设置积分列表
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private void SetScoreList()
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{
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+ ClearScoreItemEff();
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//7日活动配置
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activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
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var maxCfg = activity7DaysCfgs[activity7DaysCfgs.Length - 1];
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@@ -242,6 +252,7 @@ namespace GFGGame
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var pos = _ui.m_StartIndex.position;
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var endX = _ui.m_EndIndex.position.x;
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_ui.m_ExpProcess.max = maxScore;
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+ var score = ActivityDay7DataManager.Instance.GetScore();
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//循环设置UI
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foreach (var cfg in activity7DaysCfgs)
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{
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@@ -259,6 +270,10 @@ namespace GFGGame
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item.m_loaIcon.url = string.IsNullOrEmpty(itemCfg.res) ? "" : ResPathUtil.GetIconPath(itemCfg);
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item.m_Num.text = cfgBonusArr[0][1].ToString();
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item.m_c1.selectedIndex = cfg.id == maxCfgID ? 1 : 0;
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+ //if (item.m_c2.selectedIndex == 0 && score >= cfgScore) {
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+ // var _effectUI = EffectUIPool.CreateEffectUI(item.m_holderfEff, "ui_Small_parts", "store_NotClaimed_circle");
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+ // _effectUIs.Add(_effectUI);
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+ //}
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item.target.data = cfg;
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item.target.onClick.Add(OnClickReward);
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UI_ExpProcess.ProxyEnd();
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@@ -266,6 +281,26 @@ namespace GFGGame
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FreshGetStatus();
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}
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+ public void ClearScoreItemEff()
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+ {
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+ for (int i = 0; i < _effectUIs.Count; i++)
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+ {
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+ EffectUIPool.Recycle(_effectUIs[i]);
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+ _effectUIs[i] = null;
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+ }
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+ _effectUIs.Clear();
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+ }
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+
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+ public void ClearTaskItemEff()
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+ {
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+ for (int i = 0; i < _effectTaskUIs.Count; i++)
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+ {
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+ EffectUIPool.Recycle(_effectTaskUIs[i]);
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+ _effectTaskUIs[i] = null;
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+ }
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+ _effectTaskUIs.Clear();
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+ }
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+
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//设置天数列表
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private void SetDayList()
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{
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@@ -286,7 +321,7 @@ namespace GFGGame
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item.m_c2.selectedIndex = state ? 1 : 0;
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RedDotController.Instance.SetComRedDot(item.target,
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ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfgID),"",-90);
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- UI_ExpProcessItem.ProxyEnd();
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+ UI_ExpProcessItem.ProxyEnd();
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});
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}
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