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套装模型修改

zhangyuqian 1 年之前
父节点
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2cd848b28f
共有 1 个文件被更改,包括 1 次插入7 次删除
  1. 1 7
      GameClient/Assets/Game/HotUpdate/Views/DailyWelfare/NewLimitChargeView.cs

+ 1 - 7
GameClient/Assets/Game/HotUpdate/Views/DailyWelfare/NewLimitChargeView.cs

@@ -149,12 +149,6 @@ namespace GFGGame
 
             if (_rechargeCfgs[index].suitId != previousIndex)
             {
-                int rolesScale = 80;
-                if (_rechargeCfgs[index].suitId == 200055 || _rechargeCfgs[index].suitId == 201027)
-                {   
-                    //这里由于这两个套装模型太小,特殊处理放大
-                    rolesScale = 120;
-                }
                 if (item.m_holder.data == null)
                 {
                     DressUpObjUI dressUpObjUI = new DressUpObjUI("SceneSuitFoster");
@@ -162,7 +156,7 @@ namespace GFGGame
                     _dressUpObjUIs.Add(dressUpObjUI);
                 }
                 DressUpObjUI _dressUpObjUI = item.m_holder.data as DressUpObjUI;
-                _dressUpObjUI.ResetSceneObj(rolesScale, false, true, null, false);
+                _dressUpObjUI.ResetSceneObj(100, false, true, null, false);
                     _dressUpObjUI.dressUpObj.PutOnSuitCfg(vipCfg.suitId, true, new int[] { ConstDressUpItemType.BEI_JING }, false, false);
                 _dressUpObjUI.UpdateWrapper(item.m_holder);
             }