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@@ -149,12 +149,6 @@ namespace GFGGame
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if (_rechargeCfgs[index].suitId != previousIndex)
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if (_rechargeCfgs[index].suitId != previousIndex)
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{
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{
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- int rolesScale = 80;
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- if (_rechargeCfgs[index].suitId == 200055 || _rechargeCfgs[index].suitId == 201027)
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- {
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- //这里由于这两个套装模型太小,特殊处理放大
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- rolesScale = 120;
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- }
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if (item.m_holder.data == null)
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if (item.m_holder.data == null)
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{
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{
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DressUpObjUI dressUpObjUI = new DressUpObjUI("SceneSuitFoster");
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DressUpObjUI dressUpObjUI = new DressUpObjUI("SceneSuitFoster");
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@@ -162,7 +156,7 @@ namespace GFGGame
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_dressUpObjUIs.Add(dressUpObjUI);
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_dressUpObjUIs.Add(dressUpObjUI);
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}
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}
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DressUpObjUI _dressUpObjUI = item.m_holder.data as DressUpObjUI;
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DressUpObjUI _dressUpObjUI = item.m_holder.data as DressUpObjUI;
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- _dressUpObjUI.ResetSceneObj(rolesScale, false, true, null, false);
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+ _dressUpObjUI.ResetSceneObj(100, false, true, null, false);
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_dressUpObjUI.dressUpObj.PutOnSuitCfg(vipCfg.suitId, true, new int[] { ConstDressUpItemType.BEI_JING }, false, false);
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_dressUpObjUI.dressUpObj.PutOnSuitCfg(vipCfg.suitId, true, new int[] { ConstDressUpItemType.BEI_JING }, false, false);
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_dressUpObjUI.UpdateWrapper(item.m_holder);
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_dressUpObjUI.UpdateWrapper(item.m_holder);
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}
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}
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