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@@ -28,7 +28,7 @@ namespace GFGGame
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private const int SORT_BY_LOW_SCORE = 1;
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private int _scoreIndex = SORT_BY_HIGH_SCORE;
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-
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+ private const int GUIDE_SY = 10476;
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private bool _guideMenu;
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private UI_TypeItem listTypeItem_SingleFight;
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@@ -125,7 +125,10 @@ namespace GFGGame
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}
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-
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+ if (!string.IsNullOrEmpty(_fightCfg.music))
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+ {
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+ MusicManager.Instance.Play(ResPathUtil.GetMusicPath(_fightCfg.music, "mp3"));
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+ }
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_ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
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if (_ui.m_compNeed.target.visible)
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{
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@@ -900,6 +903,7 @@ namespace GFGGame
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}
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if (listTypeItem_SingleFight != null) GuideController.TryGuide(listTypeItem_SingleFight.target, ConstGuideId.SINGLE_FIGHT, 3, "点击相应的分类,可以快速找到服饰", -1, true, (int)listTypeItem_SingleFight.target.y);
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+
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GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 4, "找到这条裙子了,换上看看吧", -1, true, (int)_ui.m_partsList.m_list.y);
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GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 5, "接下来验证一下,换上的服饰是否符合需求");
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