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				@@ -150,6 +150,7 @@ namespace GFGGame 
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				                 _speedAutoPlay = 1; 
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				                 FightDataManager.Instance.dialogSpeed = _speedAutoPlay; 
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				             } 
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				+            if (!InstanceZonesDataManager.CheckLevelPass(100001001)) _ui.m_btnBack.visible = false; 
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				         } 
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				         protected override void OnHide() 
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				@@ -181,7 +182,7 @@ namespace GFGGame 
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				         private void OnClickBtnNext() 
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				         { 
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				             // StopAutoPlay(); 
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				-            if(_onScreenEffectComplete != null) 
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				+            if (_onScreenEffectComplete != null) 
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				             { 
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				                 Timers.inst.Remove(OnScreenEffectComplete); 
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				                 _onScreenEffectComplete.Invoke(null); 
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				@@ -392,7 +393,7 @@ namespace GFGGame 
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				                 _ui.m_dialogHead.m_comphead.m_holder.visible = true; 
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				                 var headAniCfg = HeadAniCfgArray.Instance.GetCfg(headAniRes); 
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				-                if(headAniCfg != null && !string.IsNullOrEmpty(headAniCfg.headAni)) 
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				+                if (headAniCfg != null && !string.IsNullOrEmpty(headAniCfg.headAni)) 
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				                 { 
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				                     //¶ÀÁ¢¶¯» 
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				                     _ui.m_dialogHead.m_compDressUp.target.visible = false; 
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				@@ -406,7 +407,7 @@ namespace GFGGame 
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				                     _ui.m_dialogHead.m_compDressUp.target.visible = true; 
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				                     _ui.m_dialogHead.m_comphead.target.visible = false; 
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				                     _dressUpObjUI.ResetSceneObj(80, true, false, null, false); 
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				-                    if(storyDialogCfg.suitId > 0) 
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				+                    if (storyDialogCfg.suitId > 0) 
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				                     { 
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				                         _dressUpObjUI.dressUpObj.PutOnSuitCfg(storyDialogCfg.suitId, false, new int[] { ConstDressUpItemType.BEI_JING }, false, false); 
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				                     } 
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