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@@ -144,7 +144,7 @@ namespace GFGGame
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UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
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if (freeTime > 0)
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{
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- long timeDifference = freeTime - TimeHelper.ClientNow();
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+ long timeDifference = freeTime - TimeHelper.ServerNow();
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if (timeDifference> 0)
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{
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comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 0;
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@@ -335,7 +335,7 @@ namespace GFGGame
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LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.ONCE_TIME, async () =>
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{
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bool result = false;
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- if (freeTime > 0 && freeTime < TimeHelper.ClientNow())
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+ if (freeTime > 0 && freeTime < TimeHelper.ServerNow())
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result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.ONCE_TIME, true);
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else
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result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.ONCE_TIME);
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@@ -459,7 +459,7 @@ namespace GFGGame
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UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
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if (freeTime > 0)
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{
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- if (freeTime > TimeHelper.ClientNow())
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+ if (freeTime > TimeHelper.ServerNow())
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{
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comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 0;
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comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = true;
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