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@@ -197,7 +197,6 @@ namespace GFGEditor
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[MenuItem("策划/其它/清除冗余文件")]
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[MenuItem("策划/其它/清除冗余文件")]
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public static void DeleteUnnecessaryImage()
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public static void DeleteUnnecessaryImage()
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{
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{
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- UpdateAndImportArtRes();
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EditorUtility.DisplayProgressBar("进度", "开始清除资源", 1);
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EditorUtility.DisplayProgressBar("进度", "开始清除资源", 1);
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FileUtil.DeleteUnnecessaryImage(ImportArtResTool.FieldGuideIconTargetPath, new string[] { ImportArtResTool.FieldGuideIconMd5FileSaveName });
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FileUtil.DeleteUnnecessaryImage(ImportArtResTool.FieldGuideIconTargetPath, new string[] { ImportArtResTool.FieldGuideIconMd5FileSaveName });
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@@ -222,7 +221,6 @@ namespace GFGEditor
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FileUtil.DeleteUnnecessaryImage(ImportArtResTool.ActivityTargetPath, new string[] { ImportArtResTool.ActivityMd5FileSaveName });
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FileUtil.DeleteUnnecessaryImage(ImportArtResTool.ActivityTargetPath, new string[] { ImportArtResTool.ActivityMd5FileSaveName });
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FileUtil.DeleteUnnecessaryImage(ImportArtResTool.ActivityShow1TargetPath, new string[] { ImportArtResTool.ActivityShow1Md5FileSaveName });
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FileUtil.DeleteUnnecessaryImage(ImportArtResTool.ActivityShow1TargetPath, new string[] { ImportArtResTool.ActivityShow1Md5FileSaveName });
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- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.ActivityTargetPath, new string[] { ImportArtResTool.ActivityMd5FileSaveName });
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FileUtil.DeleteUnnecessaryImage(ImportArtResTool.PhotoGraphBorderTargetPath, new string[] { ImportArtResTool.PhotoGraphBorderMd5FileSaveName });
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FileUtil.DeleteUnnecessaryImage(ImportArtResTool.PhotoGraphBorderTargetPath, new string[] { ImportArtResTool.PhotoGraphBorderMd5FileSaveName });
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@@ -234,21 +232,10 @@ namespace GFGEditor
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FileUtil.DeleteUnnecessaryImage(ImportArtResTool.TextureTargetPath, new string[] { ImportArtResTool.EffectTextureMd5FileSaveName });
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FileUtil.DeleteUnnecessaryImage(ImportArtResTool.TextureTargetPath, new string[] { ImportArtResTool.EffectTextureMd5FileSaveName });
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- // DeleteUnnecessaryAni();
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EditorUtility.ClearProgressBar();
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EditorUtility.ClearProgressBar();
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}
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}
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- // [MenuItem("策划/其它/清除冗余动画")]
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- public static void DeleteUnnecessaryAni()
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- {
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- EditorUtility.DisplayProgressBar("进度", "正在清除冗余动画", 1);
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- FileUtil.DeleteUnnecessaryAnimation(ImportArtResTool.DressUpAnimationTargetPath, ImportArtResTool.DressUpAnimationSrcPaths[0]);
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- FileUtil.DeleteUnnecessaryAnimation(ImportArtResTool.EffectTargetPath, ImportArtResTool.EffectSrcPaths[0]);
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- EditorUtility.ClearProgressBar();
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-
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- // FileUtil.DeleteUnnecessaryAnimation(ImportArtResTool.TextureTargetPath, ImportArtResTool.TextureSrcPaths[0]);
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- }
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[MenuItem("Tools/List Player Assemblies in Console")]
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[MenuItem("Tools/List Player Assemblies in Console")]
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public static void PrintAssemblyNames()
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public static void PrintAssemblyNames()
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{
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{
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