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				@@ -53,7 +53,7 @@ namespace GFGGame 
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				             this.viewCom = _ui.target; 
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				             isfullScreen = true; 
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				-            _ui.m_txtRemainTimes.visible = false; 
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				+            // _ui.m_txtRemainTimes.visible = false; 
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				             _valueBarController = new ValueBarController(_ui.m_valueBar); 
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				             _ui.m_btnBack.onClick.Add(OnClickBtnBack); 
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				             _ui.m_btnHome.onClick.Add(OnClickBtnHome); 
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				@@ -111,6 +111,7 @@ namespace GFGGame 
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				             _valueBarController.OnShown(); 
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				             _valueBarController.Controller(4); 
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				+ 
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				             // onClickChange(0); 
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				             // UpdateNormal(); 
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				             OnListBgScroll(); 
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				@@ -178,6 +179,8 @@ namespace GFGGame 
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				             int count = LuckyBoxDataManager.Instance.GetOwnedCount(); 
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				             _ui.m_txtOwned.SetVar("v1", "" + count).FlushVars(); 
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				+            int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType); 
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				+            _ui.m_txtRemainTimes.text = string.Format("今日剩余次数:{0}", luckyBoxCfg.maxCount - boughtCount); 
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				         } 
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				         private void onClickChange(int count) 
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				@@ -220,6 +223,13 @@ namespace GFGGame 
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				         } 
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				         private void OnClickBtnBuyOne() 
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				         { 
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				+            LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.currentBoxId); 
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				+            int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType); 
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				+            if (boughtCount + LuckyBoxDataManager.ONCE_TIME > luckyBoxCfg.maxCount) 
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				+            { 
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				+                PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足"); 
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				+                return; 
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				+            } 
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				             LuckyBoxDataManager.Instance.CheckItemEnough(LuckyBoxDataManager.Instance.currentBoxId, LuckyBoxDataManager.ONCE_TIME, async () => 
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				              { 
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				                  bool result = await LuckyBoxSProxy.ReqGetBonus(LuckyBoxDataManager.Instance.currentBoxId, LuckyBoxDataManager.ONCE_TIME); 
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				@@ -234,6 +244,13 @@ namespace GFGGame 
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				         private void OnClickBtnBuyTen() 
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				         { 
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				+            LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.currentBoxId); 
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				+            int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType); 
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				+            if (boughtCount + LuckyBoxDataManager.TEN_TIME > luckyBoxCfg.maxCount) 
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				+            { 
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				+                PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足"); 
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				+                return; 
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				+            } 
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				             LuckyBoxDataManager.Instance.CheckItemEnough(LuckyBoxDataManager.Instance.currentBoxId, LuckyBoxDataManager.TEN_TIME, async () => 
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				             { 
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				                 bool result = await LuckyBoxSProxy.ReqGetBonus(LuckyBoxDataManager.Instance.currentBoxId, LuckyBoxDataManager.TEN_TIME); 
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