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@@ -11,7 +11,7 @@ namespace GFGGame
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public class TimeTracingSwitchView : BaseWindow
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{
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private UI_TimeTracingSwitchUI _ui;
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- private List<int> suitIdList = new List<int>() { 202021, 202022, 202023,0};
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+ private List<int> suitIdList = new List<int>() { 201030, 201010, 202006, 0};
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private List<int> chapterIdList = new List<int>() { 61001,62002,62003 ,0};
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private List<string> NumStringList = new List<string>() {"", "一", "二", "三", "四", "五" };
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public override void Dispose()
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@@ -114,7 +114,7 @@ namespace GFGGame
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}
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else
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{
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- if (chapterID[3] == 1)
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+ //if (chapterID[3] == 1)
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{
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if(chapterID[0] == _ui.m_List.numItems - 2 || chapterID[1] == 0)
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{
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@@ -125,11 +125,11 @@ namespace GFGGame
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EventAgent.DispatchEvent(ConstMessage.TIMETRACINGUPDATE);
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this.Hide();
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}
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- else
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- {
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- PromptController.Instance.ShowFloatTextPrompt("需集齐前置套装");
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- return;
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- }
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+ //else
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+ //{
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+ // PromptController.Instance.ShowFloatTextPrompt("需集齐前置套装");
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+ // return;
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+ //}
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}
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}
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