|  | @@ -11,7 +11,7 @@ namespace GFGGame
 | 
	
		
			
				|  |  |      public class TimeTracingSwitchView : BaseWindow
 | 
	
		
			
				|  |  |      {
 | 
	
		
			
				|  |  |          private UI_TimeTracingSwitchUI _ui;
 | 
	
		
			
				|  |  | -        private List<int> suitIdList = new List<int>() { 202021, 202022, 202023,0};
 | 
	
		
			
				|  |  | +        private List<int> suitIdList = new List<int>() { 201030, 201010, 202006, 0};
 | 
	
		
			
				|  |  |          private List<int> chapterIdList = new List<int>() { 61001,62002,62003 ,0};
 | 
	
		
			
				|  |  |          private List<string> NumStringList = new List<string>() {"", "一", "二", "三", "四", "五" };
 | 
	
		
			
				|  |  |          public override void Dispose()
 | 
	
	
		
			
				|  | @@ -114,7 +114,7 @@ namespace GFGGame
 | 
	
		
			
				|  |  |              }
 | 
	
		
			
				|  |  |              else
 | 
	
		
			
				|  |  |              {
 | 
	
		
			
				|  |  | -                if (chapterID[3] == 1)
 | 
	
		
			
				|  |  | +                //if (chapterID[3] == 1)
 | 
	
		
			
				|  |  |                  {
 | 
	
		
			
				|  |  |                      if(chapterID[0] == _ui.m_List.numItems - 2 || chapterID[1] == 0)
 | 
	
		
			
				|  |  |                      {
 | 
	
	
		
			
				|  | @@ -125,11 +125,11 @@ namespace GFGGame
 | 
	
		
			
				|  |  |                      EventAgent.DispatchEvent(ConstMessage.TIMETRACINGUPDATE);
 | 
	
		
			
				|  |  |                      this.Hide();
 | 
	
		
			
				|  |  |                  }
 | 
	
		
			
				|  |  | -                else
 | 
	
		
			
				|  |  | -                {
 | 
	
		
			
				|  |  | -                    PromptController.Instance.ShowFloatTextPrompt("需集齐前置套装");
 | 
	
		
			
				|  |  | -                    return;
 | 
	
		
			
				|  |  | -                }
 | 
	
		
			
				|  |  | +                //else
 | 
	
		
			
				|  |  | +                //{
 | 
	
		
			
				|  |  | +                //    PromptController.Instance.ShowFloatTextPrompt("需集齐前置套装");
 | 
	
		
			
				|  |  | +                //    return;
 | 
	
		
			
				|  |  | +                //}
 | 
	
		
			
				|  |  |              }
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |          }
 |