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				@@ -182,7 +182,10 @@ namespace GFGGame 
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				                 { 
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				                     playStop = false; 
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				-                    _ui.m_comMineCircle.m_t0.Play(CircleScoreEnd); 
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				+                    _ui.m_comMineCircle.m_t0.Play(() => 
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				+                    { 
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				+                        CircleScoreEnd(null); 
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				+                    }); 
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				                     _ui.m_comTargetCircle.m_t0.Play(); 
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				                 } 
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				             }); 
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				@@ -363,25 +366,33 @@ namespace GFGGame 
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				                 }); 
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				                 return; 
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				             } 
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				+            _ui.m_comMineCircle.m_holder.visible = false; 
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				             _ui.m_comMineCircle.m_t0.ignoreEngineTimeScale = false; 
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				             _ui.m_comMineCircle.m_t0.timeScale = _speed; 
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				-            _ui.m_comMineCircle.m_t0.Play(CircleScoreEnd); 
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				-            _ui.m_comMineCircle.m_t1.ignoreEngineTimeScale = false; 
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				-            _ui.m_comMineCircle.m_t1.timeScale = _speed; 
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				-            _ui.m_comMineCircle.m_t1.Play(() => 
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				+            _ui.m_comMineCircle.m_t0.Play(() => 
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				             { 
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				                 PlayScoreTWEffect(_ui.m_holderPartScore, _ui.m_comMineCircle.target.position, _ui.m_proScore.target.position); 
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				             }); 
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				- 
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				+            // _ui.m_comMineCircle.m_t1.ignoreEngineTimeScale = false; 
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				+            // _ui.m_comMineCircle.m_t1.timeScale = _speed; 
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				+            // _ui.m_comMineCircle.m_t1.Play(() => 
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				+            // { 
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				+            //     PlayScoreTWEffect(_ui.m_holderPartScore, _ui.m_comMineCircle.target.position, _ui.m_proScore.target.position); 
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				+            // }); 
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				+            _ui.m_comTargetCircle.m_holder.visible = false; 
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				             _ui.m_comTargetCircle.m_t0.ignoreEngineTimeScale = false; 
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				             _ui.m_comTargetCircle.m_t0.timeScale = _speed; 
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				-            _ui.m_comTargetCircle.m_t0.Play(); 
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				-            _ui.m_comTargetCircle.m_t1.ignoreEngineTimeScale = false; 
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				-            _ui.m_comTargetCircle.m_t1.timeScale = _speed; 
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				-            _ui.m_comTargetCircle.m_t1.Play(() => 
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				+            _ui.m_comTargetCircle.m_t0.Play(() => 
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				             { 
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				                 PlayScoreTWEffect(_ui.m_holderPartScoreNpc, _ui.m_comTargetCircle.target.position, _ui.m_proScore.target.position + new Vector3(_ui.m_proScore.target.width, 0, 0)); 
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				             }); 
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				+            // _ui.m_comTargetCircle.m_t1.ignoreEngineTimeScale = false; 
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				+            // _ui.m_comTargetCircle.m_t1.timeScale = _speed; 
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				+            // _ui.m_comTargetCircle.m_t1.Play(() => 
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				+            // { 
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				+            //     PlayScoreTWEffect(_ui.m_holderPartScoreNpc, _ui.m_comTargetCircle.target.position, _ui.m_proScore.target.position + new Vector3(_ui.m_proScore.target.width, 0, 0)); 
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				+            // }); 
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				+            Timers.inst.Add(2.5f / _speed, 1, CircleScoreEnd); 
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				         } 
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				         private void PlayScoreTWEffect(GGraph holderScore, Vector3 startValue, Vector3 endValue) 
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				         { 
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				@@ -395,7 +406,7 @@ namespace GFGGame 
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				                 UpdateProgressBar(); 
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				             }); 
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				         } 
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				-        private void CircleScoreEnd() 
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				+        private void CircleScoreEnd(object param) 
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				         { 
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				             //当前部件评分结束 
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				             _gameObject13.SetActive(false); 
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