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修正战斗胜利底部头像位置

leiyasi hai 1 ano
pai
achega
2ef30581df

+ 1 - 6
GameClient/Assets/Game/HotUpdate/Data/RoleInfoManager.cs

@@ -196,12 +196,7 @@ namespace GFGGame
         public void UpdateHeadWithLv1(GComponent component, int headId, int roleBorderId, int lv)
         {
             UI_ComHeadWithLv1 comHeadWithLv = UI_ComHeadWithLv1.Proxy(component);
-
-            ItemCfg headCfg = ItemCfgArray.Instance.GetCfg(headId == 0 ? ConstItemID.HEADID : headId);
-            ItemCfg headBorderCfg = ItemCfgArray.Instance.GetCfg(roleBorderId == 0 ? ConstItemID.HEADBORDERID : roleBorderId);
-
-            comHeadWithLv.m_comHead.m_loaIcon.url = ResPathUtil.GetHeadPath(headCfg.res);
-            comHeadWithLv.m_loaHeadBorder.url = ResPathUtil.GetHeadBorderPath(headBorderCfg.res);
+            UpdateHead(comHeadWithLv.m_comHead.target, headId, roleBorderId);
             comHeadWithLv.m_txtLv.text = lv > 0 ? lv.ToString() : "--";
             UI_ComHeadWithLv1.ProxyEnd();
 

+ 2 - 5
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/CommonGame/UI_ComHeadWithLv1.cs

@@ -7,8 +7,7 @@ namespace UI.CommonGame
     public partial class UI_ComHeadWithLv1
     {
         public GComponent target;
-        public UI_ComHeadIcon m_comHead;
-        public GLoader m_loaHeadBorder;
+        public UI_ComHead m_comHead;
         public GTextField m_txtLv;
         public const string URL = "ui://eg2y0ldpqkjstl8";
         public const string PACKAGE_NAME = "CommonGame";
@@ -57,15 +56,13 @@ namespace UI.CommonGame
 
         private void Init(GComponent comp)
         {
-            m_comHead = (UI_ComHeadIcon)UI_ComHeadIcon.Create(comp.GetChild("comHead"));
-            m_loaHeadBorder = (GLoader)comp.GetChild("loaHeadBorder");
+            m_comHead = (UI_ComHead)UI_ComHead.Create(comp.GetChild("comHead"));
             m_txtLv = (GTextField)comp.GetChild("txtLv");
         }
         public void Dispose(bool disposeTarget = false)
         {
             m_comHead.Dispose();
             m_comHead = null;
-            m_loaHeadBorder = null;
             m_txtLv = null;
             if(disposeTarget && target != null)
             {

BIN=BIN
GameClient/Assets/ResIn/UI/CommonGame/CommonGame_fui.bytes