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@@ -400,15 +400,15 @@ namespace GFGGame
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{
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var activityFightCfg = ActivityFightCfgArray.Instance.GetCfg(levelCfg.chapterId);
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RoleLimitData limitData = RoleLimitDataManager.GetLimitData(activityFightCfg.limit);
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- times = limitData.TotalPlayMax - limitData.PlayTimes;
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- times = Math.Min(times, 10);
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+ int time = limitData.TotalPlayMax - limitData.PlayTimes;
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+ times = Math.Min(times, time);
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}
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else if(type == 1 && subType == 1)
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{
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//精英关卡特殊处理
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RoleLimitData limitData = RoleLimitDataManager.GetLimitData(50);
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- times = limitData.TotalPlayMax - limitData.PlayTimes;
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- times = Math.Min(times, 10);
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+ int time = limitData.TotalPlayMax - limitData.PlayTimes;
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+ times = Math.Min(times, time);
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}
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title = string.Format("挑战{0}次", NumberUtil.GetChiniseNumberText(times));
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}
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