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@@ -106,14 +106,14 @@ namespace GFGGame
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private static void CheckUpLv(object param)
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{
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if (GuideDataManager.currentGuideId > 0) return;
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- if (ViewManager.isViewOpen(typeof(FunctionOpenView).Name)) return;//等功能开启展示完成后在展示角色升级
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- // if (ViewManager.isViewOpen(typeof(GuideView).Name)) return;
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+ if (ViewManager.isViewOpen(typeof(FunctionOpenView).Name)) return;//等功能开启展示完成后再展示角色升级
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+
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if (GRoot.inst.GetTopWindow() == null)
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{
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OpenRoleLvUpView(null);
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Timers.inst.Remove(CheckUpLv);
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- // roleLastLv = lvl;
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}
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+
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if (ViewManager.isViewOpen(typeof(StroyFightResultView).Name))
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{
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Timers.inst.Add(0.2f, 1, OpenRoleLvUpView);
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