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商城兑换

zhaoyang 3 년 전
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305c52049a
2개의 변경된 파일2개의 추가작업 그리고 2개의 파일을 삭제
  1. 2 2
      GameClient/Assets/Game/HotUpdate/ServerProxy/RechargeSProxy.cs
  2. BIN
      GameClient/Assets/ResIn/Config/excelConfig.sqlite.bytes

+ 2 - 2
GameClient/Assets/Game/HotUpdate/ServerProxy/RechargeSProxy.cs

@@ -83,7 +83,7 @@ namespace GFGGame
         public static async ETTask<bool> ReqExchangeShopItem(int exchangeId, int buyNum)
         public static async ETTask<bool> ReqExchangeShopItem(int exchangeId, int buyNum)
         {
         {
             M2C_ExchangeShopItem response = null;
             M2C_ExchangeShopItem response = null;
-            response = (M2C_ExchangeShopItem)await MessageHelper.SendToServer(new C2M_ExchangeShopItem() { ExchangeId = exchangeId, ExchangeTimes = buyNum });
+            response = (M2C_ExchangeShopItem)await MessageHelper.SendToServer(new C2M_ExchangeShopItem() { ExchangeId = exchangeId, Times = buyNum });
             if (response != null)
             if (response != null)
             {
             {
                 if (response.Error == ErrorCode.ERR_Success)
                 if (response.Error == ErrorCode.ERR_Success)
@@ -91,7 +91,7 @@ namespace GFGGame
                     RechargeDataManager.Instance.UpdateExchangeData(response.ExchangeId, response.ExchangedTimes);
                     RechargeDataManager.Instance.UpdateExchangeData(response.ExchangeId, response.ExchangedTimes);
                     EventAgent.DispatchEvent(ConstMessage.BUY_EXCHANGE_SUCCESS);
                     EventAgent.DispatchEvent(ConstMessage.BUY_EXCHANGE_SUCCESS);
                     ShopExchangeCfg cfg = ShopExchangeCfgArray.Instance.GetCfg(response.ExchangeId);
                     ShopExchangeCfg cfg = ShopExchangeCfgArray.Instance.GetCfg(response.ExchangeId);
-                    BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(cfg.itemId, cfg.num * response.ExchangedTimes));
+                    BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(cfg.itemId, cfg.num * response.Times));
                     return true;
                     return true;
                 }
                 }
             }
             }

BIN
GameClient/Assets/ResIn/Config/excelConfig.sqlite.bytes