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焕洗增加弹窗

huangxiaoyue 1 year ago
parent
commit
3078d3fe6d

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/ClothingFoster/ClothingView.cs

@@ -61,6 +61,7 @@ namespace GFGGame
             _dressUpObjUI = new DressUpObjUI("SceneSuitFoster");
             _dressUpObjUI = new DressUpObjUI("SceneSuitFoster");
 
 
             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
+            _ui.m_comRenewReward.target.onClick.Add(OnClickComFosterReward);
             _ui.m_btnLeft.onClick.Add(() => { OnClickBtnDirection(-1); });
             _ui.m_btnLeft.onClick.Add(() => { OnClickBtnDirection(-1); });
             _ui.m_btnRight.onClick.Add(() => { OnClickBtnDirection(1); });
             _ui.m_btnRight.onClick.Add(() => { OnClickBtnDirection(1); });
             _ui.m_comFosterReward.target.onClick.Add(OnClickComFosterReward);
             _ui.m_comFosterReward.target.onClick.Add(OnClickComFosterReward);
@@ -70,7 +71,6 @@ namespace GFGGame
             _ui.m_listFoster.onClickItem.Add(OnClickListFosterItem);
             _ui.m_listFoster.onClickItem.Add(OnClickListFosterItem);
             _ui.m_listProperty.itemRenderer = ListPropertyItemRender;
             _ui.m_listProperty.itemRenderer = ListPropertyItemRender;
 
 
-
             _ui.m_listRenewMaterial.itemRenderer = ListRenewMaterialItemRender;
             _ui.m_listRenewMaterial.itemRenderer = ListRenewMaterialItemRender;
             _ui.m_listRenewMaterial.onClickItem.Add(OnListRenewMaterialsItem);
             _ui.m_listRenewMaterial.onClickItem.Add(OnListRenewMaterialsItem);
             _ui.m_btnRenew.onClick.Add(OnClickBtnRenew);
             _ui.m_btnRenew.onClick.Add(OnClickBtnRenew);