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@@ -61,6 +61,7 @@ namespace GFGGame
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_dressUpObjUI = new DressUpObjUI("SceneSuitFoster");
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_dressUpObjUI = new DressUpObjUI("SceneSuitFoster");
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_ui.m_btnBack.onClick.Add(OnClickBtnBack);
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_ui.m_btnBack.onClick.Add(OnClickBtnBack);
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+ _ui.m_comRenewReward.target.onClick.Add(OnClickComFosterReward);
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_ui.m_btnLeft.onClick.Add(() => { OnClickBtnDirection(-1); });
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_ui.m_btnLeft.onClick.Add(() => { OnClickBtnDirection(-1); });
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_ui.m_btnRight.onClick.Add(() => { OnClickBtnDirection(1); });
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_ui.m_btnRight.onClick.Add(() => { OnClickBtnDirection(1); });
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_ui.m_comFosterReward.target.onClick.Add(OnClickComFosterReward);
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_ui.m_comFosterReward.target.onClick.Add(OnClickComFosterReward);
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@@ -70,7 +71,6 @@ namespace GFGGame
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_ui.m_listFoster.onClickItem.Add(OnClickListFosterItem);
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_ui.m_listFoster.onClickItem.Add(OnClickListFosterItem);
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_ui.m_listProperty.itemRenderer = ListPropertyItemRender;
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_ui.m_listProperty.itemRenderer = ListPropertyItemRender;
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-
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_ui.m_listRenewMaterial.itemRenderer = ListRenewMaterialItemRender;
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_ui.m_listRenewMaterial.itemRenderer = ListRenewMaterialItemRender;
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_ui.m_listRenewMaterial.onClickItem.Add(OnListRenewMaterialsItem);
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_ui.m_listRenewMaterial.onClickItem.Add(OnListRenewMaterialsItem);
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_ui.m_btnRenew.onClick.Add(OnClickBtnRenew);
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_ui.m_btnRenew.onClick.Add(OnClickBtnRenew);
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