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				@@ -194,7 +194,7 @@ namespace GFGGame 
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				         { 
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				             ViewManager.Show<BrocadeWeavTaskView>(); 
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				         } 
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				-         
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				+ 
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				         //前往 
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				         // private void OnBtnGoClick(EventContext context) 
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				@@ -231,7 +231,8 @@ namespace GFGGame 
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				                 itemView.ChangeTxtCountStyle(); 
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				                 itemView.GrpGotVisible = BattlePassTaskDataManager.Instance.CheckLevelRewardGet(level); 
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				                 bool redDot = (!BattlePassTaskDataManager.Instance.CheckLevelRewardGet(level) && state == 1); 
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				-                RedDotController.Instance.SetComRedDot(item.m_NormalReward, redDot); 
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				+                RedDotController.Instance.SetComRedDot(item.m_NormalReward, redDot, "", -27, 32); 
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				+ 
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				             } 
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				             else 
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				             { 
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				@@ -243,7 +244,7 @@ namespace GFGGame 
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				                 item.m_RewardList.itemRenderer = SpecialRewardRender; 
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				             } 
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				             var superLevelRewardGet = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level); 
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				-            item.m_RewardList.data = (battlePassCfg.bonusSpecialArr, true , state, superLevelRewardGet); 
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				+            item.m_RewardList.data = (battlePassCfg.bonusSpecialArr, true, state, superLevelRewardGet); 
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				             item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length; 
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				             if (state == 1) 
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				             { 
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				@@ -251,7 +252,8 @@ namespace GFGGame 
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				                 item.m_touch.data = battlePassCfg.level; 
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				                 item.m_touch.touchable = true; 
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				             } 
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				-            else { 
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				+            else 
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				+            { 
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				                 item.m_touch.onClick.Clear(); 
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				                 item.m_touch.touchable = false; 
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				             } 
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				@@ -275,7 +277,8 @@ namespace GFGGame 
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				             itemView.SetData(itemData); 
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				             itemView.ChangeTxtCountStyle(); 
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				             var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy(); 
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				-            if (keyValuePair.Item2 && isBuy) { 
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				+            if (keyValuePair.Item2 && isBuy) 
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				+            { 
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				                 RedDotController.Instance.SetComRedDot(itemView.GetGComponentObj, keyValuePair.Item3 == 1); 
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				                 itemView.GrpGotVisible = keyValuePair.Item4; 
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				             } 
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				@@ -369,7 +372,7 @@ namespace GFGGame 
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				             //去掉第一个为0的配置 
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				             _ui.m_RewardList.numItems = _rewardCfgs.Count - 1; 
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				             RedDotController.Instance.SetComRedDot(_ui.m_btnGetAll, 
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				-              BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed()); 
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				+              BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed(), "", -18, -8); 
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				         } 
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				         private void SetOpenBattlePassBtnStatus() 
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				@@ -412,7 +415,7 @@ namespace GFGGame 
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				             } 
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				             var superLevelRewardGet = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level); 
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				             var state = BattlePassTaskDataManager.Instance.GetRewardState(level); 
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				-            uiBattlePassReward.m_RewardList.data = (battlePassCfg.bonusSpecialArr,false ,state, superLevelRewardGet); 
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				+            uiBattlePassReward.m_RewardList.data = (battlePassCfg.bonusSpecialArr, false, state, superLevelRewardGet); 
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				             uiBattlePassReward.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length; 
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				         } 
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