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词牌升星修改命名

huangxiaoyue 1 year ago
parent
commit
3120273076
1 changed files with 30 additions and 30 deletions
  1. 30 30
      GameClient/Assets/Game/HotUpdate/Views/Card/CardFosterView.cs

+ 30 - 30
GameClient/Assets/Game/HotUpdate/Views/Card/CardFosterView.cs

@@ -24,11 +24,11 @@ namespace GFGGame
         private int _selectTab = 0;
         private int _selectTab = 0;
         private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
         private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
         private List<GGraph> _listEffectHolder = new List<GGraph>();
         private List<GGraph> _listEffectHolder = new List<GGraph>();
-        private List<CardData> cardList = new List<CardData>();
-        private int wordRow = 4;  //字行数
-        private int wordNumber = 5;//字每行个数
-        private int nowIndex = 0;
-        private bool refDodgeStar = true;
+        private List<CardData> _cardList = new List<CardData>();
+        private int _wordRow = 4;  //字行数
+        private int _wordNumber = 5;//字每行个数
+        private int _nowIndex = 0;
+        private bool _refDodgeStar = true;
         private int _isAutoSelect = 0;
         private int _isAutoSelect = 0;
         
         
         private EffectUI _effectUI1;
         private EffectUI _effectUI1;
@@ -147,7 +147,7 @@ namespace GFGGame
 
 
         private void RefLeftAndRight()
         private void RefLeftAndRight()
         {
         {
-            if (nowIndex <= 0)
+            if (_nowIndex <= 0)
             {
             {
                 _ui.m_btnLeft.grayed = true;
                 _ui.m_btnLeft.grayed = true;
                 _ui.m_btnLeft.touchable = false;
                 _ui.m_btnLeft.touchable = false;
@@ -157,7 +157,7 @@ namespace GFGGame
                 _ui.m_btnLeft.touchable = true;
                 _ui.m_btnLeft.touchable = true;
             }
             }
 
 
-            if (nowIndex >= cardList.Count - 1)
+            if (_nowIndex >= _cardList.Count - 1)
             {
             {
                 _ui.m_btnRight.grayed = true;
                 _ui.m_btnRight.grayed = true;
                 _ui.m_btnRight.touchable = false;
                 _ui.m_btnRight.touchable = false;
@@ -171,17 +171,17 @@ namespace GFGGame
 
 
         private void OnClickBtnLeft()
         private void OnClickBtnLeft()
         {
         {
-            nowIndex -= 1;
+            _nowIndex -= 1;
             RefLeftAndRight();
             RefLeftAndRight();
-            _cardData = cardList[nowIndex];
+            _cardData = _cardList[_nowIndex];
             RefCardFosterInfo();
             RefCardFosterInfo();
         }
         }
 
 
         private void OnClickBtnRight()
         private void OnClickBtnRight()
         {
         {
-            nowIndex += 1;
+            _nowIndex += 1;
             RefLeftAndRight();
             RefLeftAndRight();
-            _cardData = cardList[nowIndex];
+            _cardData = _cardList[_nowIndex];
             RefCardFosterInfo();
             RefCardFosterInfo();
         }
         }
 
 
@@ -231,16 +231,16 @@ namespace GFGGame
             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("cp_beijing");
             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("cp_beijing");
 
 
             _cardData = CardDataManager.GetCardDataById((this.viewData as CardData).id);
             _cardData = CardDataManager.GetCardDataById((this.viewData as CardData).id);
-            nowIndex = _cardData.index;
+            _nowIndex = _cardData.index;
             _comFosterBottom = _ui.m_ComFosterBottom;
             _comFosterBottom = _ui.m_ComFosterBottom;
 
 
-            cardList = CardDataManager.GetCardListByRarity(_cardData.pageIndex);
+            _cardList = CardDataManager.GetCardListByRarity(_cardData.pageIndex);
             if (CardDataManager.isFilter == true)
             if (CardDataManager.isFilter == true)
             {
             {
                 //筛选
                 //筛选
-                cardList = CardDataManager.FilterCardList(cardList);
+                _cardList = CardDataManager.FilterCardList(_cardList);
             }
             }
-            cardList = CardDataManager.SortItemList(cardList);
+            _cardList = CardDataManager.SortItemList(_cardList);
 
 
             RefCardFosterInfo();
             RefCardFosterInfo();
         }
         }
@@ -707,10 +707,10 @@ namespace GFGGame
             _comFosterBottom.m_btnCheckAuto.selected = _isAutoSelect == 1;
             _comFosterBottom.m_btnCheckAuto.selected = _isAutoSelect == 1;
 
 
             //升星后星数正5才不进入
             //升星后星数正5才不进入
-            if (refDodgeStar || _cardData.star % 5 != 0) { 
+            if (_refDodgeStar || _cardData.star % 5 != 0) { 
                 UpdateUpStarOfStarAndText();
                 UpdateUpStarOfStarAndText();
             }
             }
-            refDodgeStar = true;
+            _refDodgeStar = true;
 
 
             _comFosterBottom.m_btnRule.onClick.Add(RuleController.ShowRuleView);
             _comFosterBottom.m_btnRule.onClick.Add(RuleController.ShowRuleView);
             _comFosterBottom.m_btnRule.data = 300021;
             _comFosterBottom.m_btnRule.data = 300021;
@@ -749,8 +749,8 @@ namespace GFGGame
 
 
         private void UpdateUpStarOfStar()
         private void UpdateUpStarOfStar()
         {
         {
-            int starLevelDodge = _cardData.star / wordNumber;
-            for (int i = 0; i < wordRow; i++)
+            int starLevelDodge = _cardData.star / _wordNumber;
+            for (int i = 0; i < _wordRow; i++)
             {
             {
                 UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + i));
                 UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + i));
                 dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
                 dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
@@ -760,10 +760,10 @@ namespace GFGGame
 
 
         private void UpdateUpStarOfText()
         private void UpdateUpStarOfText()
         {
         {
-            int starLevel = _cardData.star / wordNumber;
-            if (starLevel >= wordRow)
-                starLevel = wordRow - 1;
-            int index = starLevel * wordNumber;
+            int starLevel = _cardData.star / _wordNumber;
+            if (starLevel >= _wordRow)
+                starLevel = _wordRow - 1;
+            int index = starLevel * _wordNumber;
             UI_ComStarItem comStarItem = UI_ComStarItem.Proxy(_comFosterBottom.target.GetChild("comStarItem"));
             UI_ComStarItem comStarItem = UI_ComStarItem.Proxy(_comFosterBottom.target.GetChild("comStarItem"));
             string starDesc = "";
             string starDesc = "";
             for (int j = 0; j < _cardData.itemCfg.starDescArr[starLevel].Length; j++)
             for (int j = 0; j < _cardData.itemCfg.starDescArr[starLevel].Length; j++)
@@ -891,7 +891,7 @@ namespace GFGGame
             if (result)
             if (result)
             {
             {
                 UpdateCommon();
                 UpdateCommon();
-                refDodgeStar = false;
+                _refDodgeStar = false;
                 UpdateUpStarView();
                 UpdateUpStarView();
                 UpdateCardRes();
                 UpdateCardRes();
                 // this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
                 // this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
@@ -900,8 +900,8 @@ namespace GFGGame
                 UpdateRedDot();
                 UpdateRedDot();
 
 
                 if (_cardData.star % 5 == 0) {
                 if (_cardData.star % 5 == 0) {
-                    int starLevelDodge = _cardData.star / wordNumber;
-                    int starLevel = _cardData.star / wordNumber - 1;
+                    int starLevelDodge = _cardData.star / _wordNumber;
+                    int starLevel = _cardData.star / _wordNumber - 1;
                     UI_ComStarItem comStarItem = UI_ComStarItem.Proxy(_comFosterBottom.target.GetChild("comStarItem"));
                     UI_ComStarItem comStarItem = UI_ComStarItem.Proxy(_comFosterBottom.target.GetChild("comStarItem"));
                     string starDesc = "";
                     string starDesc = "";
                     for (int j = 0; j < _cardData.itemCfg.starDescArr[starLevel].Length; j++)
                     for (int j = 0; j < _cardData.itemCfg.starDescArr[starLevel].Length; j++)
@@ -940,7 +940,7 @@ namespace GFGGame
                 EffectUIPool.Recycle(_effectUI9);
                 EffectUIPool.Recycle(_effectUI9);
                 _effectUI9 = null;
                 _effectUI9 = null;
             }
             }
-            int starLevelDodge = _cardData.star / wordNumber;
+            int starLevelDodge = _cardData.star / _wordNumber;
             UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + (starLevelDodge - 1)));
             UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + (starLevelDodge - 1)));
             //升星字体拖尾特效
             //升星字体拖尾特效
             _effectUI9 = EffectUIPool.CreateEffectUI(dodgeStar.m_holderUpStarMove, "ui_Activity", "SX_Text_Taril_02");
             _effectUI9 = EffectUIPool.CreateEffectUI(dodgeStar.m_holderUpStarMove, "ui_Activity", "SX_Text_Taril_02");
@@ -960,7 +960,7 @@ namespace GFGGame
                 EffectUIPool.Recycle(_effectUI10);
                 EffectUIPool.Recycle(_effectUI10);
                 _effectUI10 = null;
                 _effectUI10 = null;
             }
             }
-            int starLevelDodge = _cardData.star / wordNumber;
+            int starLevelDodge = _cardData.star / _wordNumber;
             UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + (starLevelDodge - 1)));
             UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + (starLevelDodge - 1)));
             //星星特效
             //星星特效
             _effectUI10 = EffectUIPool.CreateEffectUI(dodgeStar.m_holderStarLight, "ui_Activity", "SX_Text_STAR_03");
             _effectUI10 = EffectUIPool.CreateEffectUI(dodgeStar.m_holderStarLight, "ui_Activity", "SX_Text_STAR_03");
@@ -1049,7 +1049,7 @@ namespace GFGGame
             float diffValueX = touchBeginX - inputEvent.x;
             float diffValueX = touchBeginX - inputEvent.x;
             if (diffValueX > 20 && showCard == false)
             if (diffValueX > 20 && showCard == false)
             {
             {
-                if (nowIndex < cardList.Count - 1)
+                if (_nowIndex < _cardList.Count - 1)
                 {
                 {
                     OnClickBtnRight();
                     OnClickBtnRight();
                     RefLeftAndRight();
                     RefLeftAndRight();
@@ -1057,7 +1057,7 @@ namespace GFGGame
             }
             }
             else if (diffValueX < -20 && showCard == false)
             else if (diffValueX < -20 && showCard == false)
             {
             {
-                if (nowIndex > 0)
+                if (_nowIndex > 0)
                 {
                 {
                     OnClickBtnLeft();
                     OnClickBtnLeft();
                     RefLeftAndRight();
                     RefLeftAndRight();