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				@@ -294,6 +294,8 @@ namespace GFGGame 
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				                 numItems = childItemCfg.param1Arr.Length; 
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				+                //领取加红点 
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				+                RedDotController.Instance.SetComRedDot(item.m_btnCurReceive.target, weekGiftBoxState); 
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				                 //是否需要领取 
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				                 if (weekGiftBoxState) 
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				                 { 
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				@@ -376,6 +378,7 @@ namespace GFGGame 
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				                 GuideController.TryCompleteGuideIndex(ConstGuideId.BUY_POWER, 1); 
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				                 GuideController.TryCompleteGuide(ConstGuideId.BUY_POWER, 1); 
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				             } 
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				+ 
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				             GObject sender = context.sender as GObject; 
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				             GObject obj = sender.parent; 
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				             ShopCfg cfg = obj.data as ShopCfg; 
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				@@ -549,10 +552,12 @@ namespace GFGGame 
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				             // Dispose(); 
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				             this.Hide(); 
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				         } 
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				+ 
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				         private void CheckGuide() 
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				         { 
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				             Timers.inst.AddUpdate(CheckGuide); 
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				         } 
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				+ 
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				         private void CheckGuide(object param) 
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				         { 
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				             if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_POWER) <= 0) 
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				@@ -570,9 +575,9 @@ namespace GFGGame 
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				             if (!ViewManager.CheckIsTopView(this.viewCom)) return; 
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				             if (_itemId == ConstItemID.POWER) 
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				             { 
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				-                GuideController.TryGuide(_ui.m_list.GetChildAt(1).asCom.GetChild("btnCurReceive").asButton, ConstGuideId.BUY_POWER, 1, "花点小钱可以购买体力超值返利包,每天都能领体力哦~"); 
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				+                GuideController.TryGuide(_ui.m_list.GetChildAt(1).asCom.GetChild("btnCurReceive").asButton, 
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				+                    ConstGuideId.BUY_POWER, 1, "花点小钱可以购买体力超值返利包,每天都能领体力哦~"); 
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				             } 
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				- 
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				         } 
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				     } 
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				 } 
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