|  | @@ -294,6 +294,8 @@ namespace GFGGame
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														|  |  
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														|  |                  numItems = childItemCfg.param1Arr.Length;
 |  |                  numItems = childItemCfg.param1Arr.Length;
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														|  |  
 |  |  
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														|  | 
 |  | +                //领取加红点
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														|  | 
 |  | +                RedDotController.Instance.SetComRedDot(item.m_btnCurReceive.target, weekGiftBoxState);
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														|  |                  //是否需要领取
 |  |                  //是否需要领取
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														|  |                  if (weekGiftBoxState)
 |  |                  if (weekGiftBoxState)
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														|  |                  {
 |  |                  {
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														|  | @@ -376,6 +378,7 @@ namespace GFGGame
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														|  |                  GuideController.TryCompleteGuideIndex(ConstGuideId.BUY_POWER, 1);
 |  |                  GuideController.TryCompleteGuideIndex(ConstGuideId.BUY_POWER, 1);
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														|  |                  GuideController.TryCompleteGuide(ConstGuideId.BUY_POWER, 1);
 |  |                  GuideController.TryCompleteGuide(ConstGuideId.BUY_POWER, 1);
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														|  |              }
 |  |              }
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														|  | 
 |  | +
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														|  |              GObject sender = context.sender as GObject;
 |  |              GObject sender = context.sender as GObject;
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														|  |              GObject obj = sender.parent;
 |  |              GObject obj = sender.parent;
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														|  |              ShopCfg cfg = obj.data as ShopCfg;
 |  |              ShopCfg cfg = obj.data as ShopCfg;
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														|  | @@ -549,10 +552,12 @@ namespace GFGGame
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														|  |              // Dispose();
 |  |              // Dispose();
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														|  |              this.Hide();
 |  |              this.Hide();
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														|  |          }
 |  |          }
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														|  | 
 |  | +
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														|  |          private void CheckGuide()
 |  |          private void CheckGuide()
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														|  |          {
 |  |          {
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														|  |              Timers.inst.AddUpdate(CheckGuide);
 |  |              Timers.inst.AddUpdate(CheckGuide);
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														|  |          }
 |  |          }
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														|  | 
 |  | +
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														|  |          private void CheckGuide(object param)
 |  |          private void CheckGuide(object param)
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														|  |          {
 |  |          {
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														|  |              if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_POWER) <= 0)
 |  |              if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_POWER) <= 0)
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														|  | @@ -570,9 +575,9 @@ namespace GFGGame
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														|  |              if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 |  |              if (!ViewManager.CheckIsTopView(this.viewCom)) return;
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														|  |              if (_itemId == ConstItemID.POWER)
 |  |              if (_itemId == ConstItemID.POWER)
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														|  |              {
 |  |              {
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														|  | -                GuideController.TryGuide(_ui.m_list.GetChildAt(1).asCom.GetChild("btnCurReceive").asButton, ConstGuideId.BUY_POWER, 1, "花点小钱可以购买体力超值返利包,每天都能领体力哦~");
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														|  | 
 |  | +                GuideController.TryGuide(_ui.m_list.GetChildAt(1).asCom.GetChild("btnCurReceive").asButton,
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														|  | 
 |  | +                    ConstGuideId.BUY_POWER, 1, "花点小钱可以购买体力超值返利包,每天都能领体力哦~");
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														|  |              }
 |  |              }
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														|  | -
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														|  |          }
 |  |          }
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														|  |      }
 |  |      }
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														|  |  }
 |  |  }
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