|  | @@ -26,6 +26,7 @@ namespace GFGGame
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				|  |  |          private EffectUI _effectUI1;
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				|  |  |          private EffectUI _effectUI2;
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				|  |  |          private EffectUI _effectUI3;
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				|  |  | +        private EffectUI _effectUI4;
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				|  |  |          private GObject curComStar;//当前选中的星星
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				|  |  |          private Vector2 lastPos;//鼠标的上一个位置,每颗星星初始时默认为Vector2.right;
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				|  |  |  
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				|  | @@ -44,6 +45,8 @@ namespace GFGGame
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				|  |  |              _effectUI2 = null;
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				|  |  |              EffectUIPool.Recycle(_effectUI3);
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				|  |  |              _effectUI3 = null;
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				|  |  | +            EffectUIPool.Recycle(_effectUI4);
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				|  |  | +            _effectUI4 = null;
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				|  |  |              if (_ui != null)
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				|  |  |              {
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				|  |  |                  _ui.Dispose();
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				|  | @@ -103,6 +106,7 @@ namespace GFGGame
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				|  |  |              _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder_star, "ui_LuckyBox", "bg_liuxing");
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				|  |  |              _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holder_bg, "ui_LuckyBox", "bg_thing");
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				|  |  |              _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holder_cloud, "ui_LuckyBox", "bg_cloud");
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				|  |  | +            _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_holder_star_sky, "ui_LuckyBox", "Bg_Sky_lizi");
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				|  |  |          }
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				|  |  |          protected override void OnShown()
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				|  |  |          {
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				|  | @@ -178,7 +182,7 @@ namespace GFGGame
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				|  |  |              else
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				|  |  |              {
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				|  |  |                  gcom = UIPackage.CreateObject("LuckyBox", "ComHolder").asCom;
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				|  |  | -                EffectUI _effectUI = EffectUIPool.CreateEffectUI(gcom.GetChild("holder").asGraph, "ui_LuckyBox", name);
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				|  |  | +                EffectUI _effectUI = EffectUIPool.CreateEffectUI(gcom.GetChild("holder").asGraph, "ui_LuckyBox", name,120);
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				|  |  |                  dicEffect.Add(_effectUI);
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				|  |  |              }
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				|  |  |              return gcom;
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				|  | @@ -219,7 +223,7 @@ namespace GFGGame
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				|  |  |                      comStar.target.GetChildAt(2).asCom.visible = true;
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				|  |  |                      // comStar.target.GetChildAt(1).asCom.visible = false;
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				|  |  |                      string resPath = _isLuckyBox ? "LINE_Bule" : "LINE";
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				|  |  | -                    EffectUI _effectUI = EffectUIPool.CreateEffectUI(comStar.m_comLine.m_holder, "ui_LuckyBox", resPath);
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				|  |  | +                    EffectUI _effectUI = EffectUIPool.CreateEffectUI(comStar.m_comLine.m_holder, "ui_LuckyBox", resPath,120);
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				|  |  |                      effObj.Add(_effectUI);
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				|  |  |                      UI_ComStar.ProxyEnd();
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