|
@@ -194,7 +194,7 @@ namespace GFGGame
|
|
|
{
|
|
|
ViewManager.Show<BrocadeWeavTaskView>();
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
|
|
|
//前往
|
|
|
// private void OnBtnGoClick(EventContext context)
|
|
@@ -231,7 +231,8 @@ namespace GFGGame
|
|
|
itemView.ChangeTxtCountStyle();
|
|
|
itemView.GrpGotVisible = BattlePassTaskDataManager.Instance.CheckLevelRewardGet(level);
|
|
|
bool redDot = (!BattlePassTaskDataManager.Instance.CheckLevelRewardGet(level) && state == 1);
|
|
|
- RedDotController.Instance.SetComRedDot(item.m_NormalReward, redDot);
|
|
|
+ RedDotController.Instance.SetComRedDot(item.m_NormalReward, redDot, "", -27, 32);
|
|
|
+
|
|
|
}
|
|
|
else
|
|
|
{
|
|
@@ -243,7 +244,7 @@ namespace GFGGame
|
|
|
item.m_RewardList.itemRenderer = SpecialRewardRender;
|
|
|
}
|
|
|
var superLevelRewardGet = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
|
|
|
- item.m_RewardList.data = (battlePassCfg.bonusSpecialArr, true , state, superLevelRewardGet);
|
|
|
+ item.m_RewardList.data = (battlePassCfg.bonusSpecialArr, true, state, superLevelRewardGet);
|
|
|
item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
|
|
|
if (state == 1)
|
|
|
{
|
|
@@ -251,7 +252,8 @@ namespace GFGGame
|
|
|
item.m_touch.data = battlePassCfg.level;
|
|
|
item.m_touch.touchable = true;
|
|
|
}
|
|
|
- else {
|
|
|
+ else
|
|
|
+ {
|
|
|
item.m_touch.onClick.Clear();
|
|
|
item.m_touch.touchable = false;
|
|
|
}
|
|
@@ -275,7 +277,8 @@ namespace GFGGame
|
|
|
itemView.SetData(itemData);
|
|
|
itemView.ChangeTxtCountStyle();
|
|
|
var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
|
|
|
- if (keyValuePair.Item2 && isBuy) {
|
|
|
+ if (keyValuePair.Item2 && isBuy)
|
|
|
+ {
|
|
|
RedDotController.Instance.SetComRedDot(itemView.GetGComponentObj, keyValuePair.Item3 == 1);
|
|
|
itemView.GrpGotVisible = keyValuePair.Item4;
|
|
|
}
|
|
@@ -369,7 +372,7 @@ namespace GFGGame
|
|
|
//去掉第一个为0的配置
|
|
|
_ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
|
|
|
RedDotController.Instance.SetComRedDot(_ui.m_btnGetAll,
|
|
|
- BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed());
|
|
|
+ BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed(), "", -18, -8);
|
|
|
}
|
|
|
|
|
|
private void SetOpenBattlePassBtnStatus()
|
|
@@ -412,7 +415,7 @@ namespace GFGGame
|
|
|
}
|
|
|
var superLevelRewardGet = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
|
|
|
var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
|
|
|
- uiBattlePassReward.m_RewardList.data = (battlePassCfg.bonusSpecialArr,false ,state, superLevelRewardGet);
|
|
|
+ uiBattlePassReward.m_RewardList.data = (battlePassCfg.bonusSpecialArr, false, state, superLevelRewardGet);
|
|
|
uiBattlePassReward.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
|
|
|
}
|
|
|
|