|
@@ -659,7 +659,7 @@ namespace GFGGame
|
|
if (footer.height < footer.sourceHeight || isPullUp) return;
|
|
if (footer.height < footer.sourceHeight || isPullUp) return;
|
|
// _lastListCount = _list.numItems;
|
|
// _lastListCount = _list.numItems;
|
|
// _lastList1Count = _list1.numItems;
|
|
// _lastList1Count = _list1.numItems;
|
|
- // _lastGalleryDatasCount = _galleryDatas.Count;
|
|
|
|
|
|
+ _lastGalleryDatasCount = _galleryDatas.Count;
|
|
|
|
|
|
isPullUp = true;
|
|
isPullUp = true;
|
|
_comScroll.scrollPane.LockFooter(footer.sourceHeight + 10);
|
|
_comScroll.scrollPane.LockFooter(footer.sourceHeight + 10);
|
|
@@ -668,7 +668,7 @@ namespace GFGGame
|
|
// OnPullUpTimeComplete();
|
|
// OnPullUpTimeComplete();
|
|
if (result)
|
|
if (result)
|
|
{
|
|
{
|
|
- Timers.inst.StartCoroutine(PictureStorageHelper.Download(_galleryDatas, _galleryDatas.Count, UpdatePullUp));
|
|
|
|
|
|
+ Timers.inst.StartCoroutine(PictureStorageHelper.Download(_galleryDatas, _lastGalleryDatasCount, UpdatePullUp));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
private void UpdatePullUp()
|
|
private void UpdatePullUp()
|