|
@@ -47,7 +47,7 @@ namespace GFGGame
|
|
|
private GComponent _selectedListItem;
|
|
|
private List<ItemData> _materiarsOfSelectedItem;
|
|
|
|
|
|
- private UI_MateriasListItem listTypeItem_CloSynthetic;
|
|
|
+ private UI_Button5 listTypeItem_CloSynthetic;
|
|
|
|
|
|
|
|
|
public override void Dispose()
|
|
@@ -344,7 +344,7 @@ namespace GFGGame
|
|
|
int count = _ui.m_listMaterias.numChildren;
|
|
|
for (int i = 0; i < count; i++)
|
|
|
{
|
|
|
- UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(_ui.m_listMaterias.GetChildAt(i));
|
|
|
+ UI_Button5 listItem = UI_Button5.Proxy(_ui.m_listMaterias.GetChildAt(i));
|
|
|
if (i < _materiarsOfSelectedItem.Count)
|
|
|
{
|
|
|
ItemData itemData = _materiarsOfSelectedItem[i];
|
|
@@ -355,9 +355,9 @@ namespace GFGGame
|
|
|
ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
|
|
|
bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
|
|
|
int numSynthetic = Mathf.Max(num, 0);
|
|
|
- listItem.m_groupCount.m_txtProgess.text = numSynthetic + "/" + itemData.num;
|
|
|
+ listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
|
|
|
listItem.m_loaderIcon.visible = true;
|
|
|
- listItem.m_groupCount.target.visible = true;
|
|
|
+ listItem.m_txtProgess.visible = true;
|
|
|
listItem.target.onClick.Clear();
|
|
|
listItem.target.onClick.Add(OnClickMateriasItemPlus);
|
|
|
listItem.target.data = itemData;
|
|
@@ -367,9 +367,9 @@ namespace GFGGame
|
|
|
{
|
|
|
listItem.m_txtName.text = "";
|
|
|
listItem.m_loaderIcon.visible = false;
|
|
|
- listItem.m_groupCount.target.visible = false;
|
|
|
+ listItem.m_txtProgess.visible = false;
|
|
|
}
|
|
|
- UI_MateriasListItem.ProxyEnd();
|
|
|
+ UI_Button5.ProxyEnd();
|
|
|
}
|
|
|
_ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
|
|
|
}
|
|
@@ -382,15 +382,15 @@ namespace GFGGame
|
|
|
return;
|
|
|
}
|
|
|
// UI_Component3 groupCount = UI_Component3.Proxy(context.sender as GObject);
|
|
|
- UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(context.sender as GObject);
|
|
|
+ UI_Button5 listItem = UI_Button5.Proxy(context.sender as GObject);
|
|
|
ItemData itemData = listItem.target.data as ItemData;
|
|
|
// int num = ItemDataManager.GetItemNum(itemData.id);
|
|
|
// int needCount = (itemData.num - num) > 0 ? itemData.num - num : 1;
|
|
|
// ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemData.id, new object[] { ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { _suitId, _selectedItemId } }, itemData.num });
|
|
|
object[] sourceDatas = new object[] { itemData.id, new object[] { ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { _suitId, _selectedItemId } }, itemData.num };
|
|
|
GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);
|
|
|
- UI_Component3.ProxyEnd();
|
|
|
- UI_MateriasListItem.ProxyEnd();
|
|
|
+ // UI_Component3.ProxyEnd();
|
|
|
+ UI_Button5.ProxyEnd();
|
|
|
}
|
|
|
|
|
|
private void OnItemNumChanged()
|
|
@@ -455,13 +455,13 @@ namespace GFGGame
|
|
|
|
|
|
if (_ui.m_listMaterias.numChildren > 0)
|
|
|
{
|
|
|
- listTypeItem_CloSynthetic = UI_MateriasListItem.Proxy(_ui.m_listMaterias.GetChildAt(0));
|
|
|
+ listTypeItem_CloSynthetic = UI_Button5.Proxy(_ui.m_listMaterias.GetChildAt(0));
|
|
|
|
|
|
}
|
|
|
if (listTypeItem_CloSynthetic != null)
|
|
|
{
|
|
|
GuideController.TryGuide(listTypeItem_CloSynthetic.m_loaderIcon, ConstGuideId.CLOTHING_SYNTHETIC, 5, "这里可以查看合成需要的材料,和材料的获取途径。");
|
|
|
- UI_MateriasListItem.ProxyEnd();
|
|
|
+ UI_Button5.ProxyEnd();
|
|
|
}
|
|
|
GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 6, "点击获得新的服饰。");
|
|
|
GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 7, "获得必需品啦,继续通关主线剧情吧。", -1, true, 180);
|