zhaoyang 2 lat temu
rodzic
commit
320948bcf4

+ 1 - 1
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ClothingSynthetic/UI_Component3.cs.meta → GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ClothingSynthetic/UI_Button5.cs.meta

@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: 2840bb3a39c7d264f920b89c4917e49f
+guid: 2ecae0a6eb67c0c43a601ce4d5e82fa8
 MonoImporter:
   externalObjects: {}
   serializedVersion: 2

+ 0 - 11
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ClothingSynthetic/UI_MateriasListItem.cs.meta

@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 5c824c5a6d3f9f645b1b0d80b633585e
-MonoImporter:
-  externalObjects: {}
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 11 - 11
GameClient/Assets/Game/HotUpdate/Views/ClothingSynthetic/ClothingSyntheticView.cs

@@ -47,7 +47,7 @@ namespace GFGGame
         private GComponent _selectedListItem;
         private List<ItemData> _materiarsOfSelectedItem;
 
-        private UI_MateriasListItem listTypeItem_CloSynthetic;
+        private UI_Button5 listTypeItem_CloSynthetic;
 
 
         public override void Dispose()
@@ -344,7 +344,7 @@ namespace GFGGame
             int count = _ui.m_listMaterias.numChildren;
             for (int i = 0; i < count; i++)
             {
-                UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(_ui.m_listMaterias.GetChildAt(i));
+                UI_Button5 listItem = UI_Button5.Proxy(_ui.m_listMaterias.GetChildAt(i));
                 if (i < _materiarsOfSelectedItem.Count)
                 {
                     ItemData itemData = _materiarsOfSelectedItem[i];
@@ -355,9 +355,9 @@ namespace GFGGame
                     ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
                     bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
                     int numSynthetic = Mathf.Max(num, 0);
-                    listItem.m_groupCount.m_txtProgess.text = numSynthetic + "/" + itemData.num;
+                    listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
                     listItem.m_loaderIcon.visible = true;
-                    listItem.m_groupCount.target.visible = true;
+                    listItem.m_txtProgess.visible = true;
                     listItem.target.onClick.Clear();
                     listItem.target.onClick.Add(OnClickMateriasItemPlus);
                     listItem.target.data = itemData;
@@ -367,9 +367,9 @@ namespace GFGGame
                 {
                     listItem.m_txtName.text = "";
                     listItem.m_loaderIcon.visible = false;
-                    listItem.m_groupCount.target.visible = false;
+                    listItem.m_txtProgess.visible = false;
                 }
-                UI_MateriasListItem.ProxyEnd();
+                UI_Button5.ProxyEnd();
             }
             _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
         }
@@ -382,15 +382,15 @@ namespace GFGGame
                 return;
             }
             // UI_Component3 groupCount = UI_Component3.Proxy(context.sender as GObject);
-            UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(context.sender as GObject);
+            UI_Button5 listItem = UI_Button5.Proxy(context.sender as GObject);
             ItemData itemData = listItem.target.data as ItemData;
             // int num = ItemDataManager.GetItemNum(itemData.id);
             // int needCount = (itemData.num - num) > 0 ? itemData.num - num : 1;
             // ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemData.id, new object[] { ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { _suitId, _selectedItemId } }, itemData.num });
             object[] sourceDatas = new object[] { itemData.id, new object[] { ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { _suitId, _selectedItemId } }, itemData.num };
             GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);
-            UI_Component3.ProxyEnd();
-            UI_MateriasListItem.ProxyEnd();
+            // UI_Component3.ProxyEnd();
+            UI_Button5.ProxyEnd();
         }
 
         private void OnItemNumChanged()
@@ -455,13 +455,13 @@ namespace GFGGame
 
             if (_ui.m_listMaterias.numChildren > 0)
             {
-                listTypeItem_CloSynthetic = UI_MateriasListItem.Proxy(_ui.m_listMaterias.GetChildAt(0));
+                listTypeItem_CloSynthetic = UI_Button5.Proxy(_ui.m_listMaterias.GetChildAt(0));
 
             }
             if (listTypeItem_CloSynthetic != null)
             {
                 GuideController.TryGuide(listTypeItem_CloSynthetic.m_loaderIcon, ConstGuideId.CLOTHING_SYNTHETIC, 5, "这里可以查看合成需要的材料,和材料的获取途径。");
-                UI_MateriasListItem.ProxyEnd();
+                UI_Button5.ProxyEnd();
             }
             GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 6, "点击获得新的服饰。");
             GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 7, "获得必需品啦,继续通关主线剧情吧。", -1, true, 180);